My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant Hog Rider Giant Skeleton Sparky
Giant Snowball
Spear Goblins Goblin Gang Hog Rider
Zap
Spear Goblins Goblin Gang Royal Giant Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Giant Skeleton Sparky
The Log
Spear Goblins Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider Giant Skeleton Sparky
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton Sparky
Fireball
Goblin Gang Hog Rider Sparky
Poison
Spear Goblins Goblin Gang Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Mini P.E.K.K.A Hog Rider Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Royal Giant Mini P.E.K.K.A Giant Skeleton Sparky
Goblin Gang
Hog Rider Spear Goblins Royal Giant Mini P.E.K.K.A Giant Skeleton Sparky
Royal Giant
Spear Goblins Goblin Gang Hog Rider Giant Skeleton The Log Sparky
Mini P.E.K.K.A
Sparky Spear Goblins Goblin Gang Hog Rider Giant Skeleton The Log
Hog Rider
Spear Goblins Goblin Gang The Log Royal Giant Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Spear Goblins Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider The Log Sparky
The Log
Hog Rider Royal Giant Mini P.E.K.K.A Giant Skeleton Sparky
Sparky
Mini P.E.K.K.A Spear Goblins Goblin Gang Royal Giant Giant Skeleton The Log

Defense Synergies 1 10

Spear Goblins
Goblin Gang Mini P.E.K.K.A Giant Skeleton The Log
Goblin Gang
Spear Goblins Mini P.E.K.K.A Giant Skeleton The Log Sparky
Royal Giant
Mini P.E.K.K.A
The Log Spear Goblins Goblin Gang
Hog Rider
Giant Skeleton
Spear Goblins Goblin Gang The Log
The Log
Mini P.E.K.K.A Spear Goblins Goblin Gang Giant Skeleton Sparky
Sparky
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log Sparky
Mini P.E.K.K.A Sparky Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Sparky Giant Skeleton
Mini P.E.K.K.A Sparky Goblin Gang
Mini P.E.K.K.A Giant Skeleton The Log Sparky
Goblin Gang The Log Spear Goblins
Spear Goblins Goblin Gang
Giant Skeleton The Log Sparky
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A Giant Skeleton Sparky
Goblin Gang Spear Goblins Giant Skeleton The Log
Spear Goblins Goblin Gang
Mini P.E.K.K.A Sparky Goblin Gang Giant Skeleton The Log
Sparky Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log Sparky
Sparky Goblin Gang Mini P.E.K.K.A
Spear Goblins Goblin Gang The Log
The Log Spear Goblins Giant Skeleton
Mini P.E.K.K.A Sparky
Goblin Gang Spear Goblins Mini P.E.K.K.A Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Giant Skeleton Sparky
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Giant Skeleton Spear Goblins Mini P.E.K.K.A The Log Sparky
Goblin Gang Mini P.E.K.K.A Giant Skeleton The Log Sparky
Giant Skeleton Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Spear Goblins Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Spear Goblins Mini P.E.K.K.A The Log Sparky
Goblin Gang Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Goblin Gang Sparky
Sparky
Goblin Gang Sparky Spear Goblins Mini P.E.K.K.A Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Sparky
The Log
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
The Log Sparky
Spear Goblins
The Log Sparky
The Log
The Log
Goblin Gang Mini P.E.K.K.A Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Spear Goblins The Log Sparky
The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Sparky
The Log
Giant Skeleton The Log Sparky
The Log Sparky
The Log
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
The Log Sparky
Sparky
Giant Skeleton Sparky
The Log Sparky
Spear Goblins Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A Sparky
The Log
Giant Skeleton Sparky
Sparky
Goblin Gang Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: