My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Dark Prince
Giant Snowball
Goblins Spear Goblins Minions
Zap
Goblins Spear Goblins Minions Royal Giant Dark Prince
Barbarian Barrel
Goblins Spear Goblins Dark Prince
The Log
Goblins Spear Goblins Royal Giant Mini P.E.K.K.A Dark Prince
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Minions
Royal Delivery
Goblins Spear Goblins Minions Mini P.E.K.K.A Dark Prince
Fireball
Minions
Poison
Spear Goblins Minions
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Minions Mini P.E.K.K.A Dark Prince Royal Giant Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Minions Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Spear Goblins
Royal Giant Mini P.E.K.K.A Dark Prince Golem
Minions
Royal Giant Mini P.E.K.K.A Dark Prince Golem
Royal Giant
Minions Lightning Goblins Spear Goblins Dark Prince
Mini P.E.K.K.A
Spear Goblins Minions Dark Prince Lightning Golem
Dark Prince
Spear Goblins Minions Royal Giant Mini P.E.K.K.A Lightning Golem
Lightning
Royal Giant Golem Mini P.E.K.K.A Dark Prince
Golem
Lightning Spear Goblins Minions Mini P.E.K.K.A Dark Prince

Defense Synergies 0 4

Goblins
Spear Goblins
Minions Mini P.E.K.K.A Dark Prince
Minions
Spear Goblins Dark Prince
Royal Giant
Mini P.E.K.K.A
Spear Goblins
Dark Prince
Spear Goblins Minions
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minions
Mini P.E.K.K.A Goblins Minions Dark Prince
Mini P.E.K.K.A Goblins Minions Dark Prince Lightning
Mini P.E.K.K.A Goblins Minions Dark Prince
Lightning Mini P.E.K.K.A Dark Prince
Goblins Spear Goblins Minions Dark Prince
Minions Lightning Spear Goblins
Lightning
Mini P.E.K.K.A Goblins Minions
Goblins Spear Goblins Mini P.E.K.K.A Dark Prince
Goblins Minions Spear Goblins Dark Prince
Minions Spear Goblins
Mini P.E.K.K.A Minions Dark Prince Lightning
Goblins Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning
Goblins Minions Mini P.E.K.K.A Dark Prince
Goblins Spear Goblins Minions Dark Prince
Spear Goblins Minions Dark Prince
Mini P.E.K.K.A
Dark Prince Goblins Spear Goblins Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Dark Prince
Mini P.E.K.K.A Lightning
Goblins Spear Goblins Minions Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince
Minions
Mini P.E.K.K.A Dark Prince Goblins Spear Goblins Minions Lightning
Mini P.E.K.K.A Dark Prince
Lightning Goblins Spear Goblins Minions Mini P.E.K.K.A Dark Prince
Minions Mini P.E.K.K.A Dark Prince
Lightning Dark Prince
Mini P.E.K.K.A Dark Prince Lightning
Goblins Spear Goblins Minions Mini P.E.K.K.A Dark Prince Lightning
Minions Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Dark Prince
Dark Prince
Spear Goblins Minions
Lightning
Lightning
Lightning Goblins Minions Mini P.E.K.K.A
Lightning Dark Prince
Lightning
Lightning
Lightning Minions
Lightning
Lightning Spear Goblins
Lightning
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Dark Prince
Lightning
Lightning Minions
Lightning
Lightning
Lightning
Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning Minions
Lightning Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning Spear Goblins Minions Dark Prince
Lightning
Lightning Mini P.E.K.K.A Dark Prince
Lightning
Lightning
Dark Prince
Minions Lightning
Lightning
Lightning Dark Prince

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