My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Royal Hogs
Giant Snowball
Archers Goblin Gang Royal Recruits Royal Hogs
Zap
Archers Goblin Gang Royal Hogs
Barbarian Barrel
Archers Goblin Gang Royal Recruits Royal Hogs Royal Ghost
The Log
Archers Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs
Earthquake
Archers Goblin Gang Royal Hogs
Arrows
Archers Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Archers Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs Royal Ghost
Fireball
Archers Goblin Gang Royal Hogs
Poison
Archers Goblin Gang Royal Recruits Royal Hogs
Lightning
Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Rocket Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Royal Ghost Mini P.E.K.K.A Royal Hogs Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Mini P.E.K.K.A Royal Hogs Royal Ghost
Goblin Gang
Royal Recruits Mini P.E.K.K.A Royal Hogs Royal Ghost
Royal Recruits
Archers Goblin Gang Royal Hogs Royal Ghost
Mini P.E.K.K.A
Archers Goblin Gang Royal Hogs Rage
Royal Hogs
Archers Goblin Gang Royal Recruits Mini P.E.K.K.A
Rocket
Rage
Mini P.E.K.K.A
Royal Ghost
Archers Goblin Gang Royal Recruits

Defense Synergies 0 6

Archers
Goblin Gang Royal Recruits Mini P.E.K.K.A
Goblin Gang
Archers Royal Recruits Mini P.E.K.K.A
Royal Recruits
Archers Goblin Gang
Mini P.E.K.K.A
Archers Goblin Gang Royal Ghost
Royal Hogs
Rocket
Rage
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits
Mini P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Mini P.E.K.K.A Rocket Archers Royal Recruits
Royal Recruits Mini P.E.K.K.A Goblin Gang
Royal Recruits Mini P.E.K.K.A Rocket
Goblin Gang Archers Royal Ghost
Rocket Archers Goblin Gang
Rocket Royal Recruits
Mini P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits Mini P.E.K.K.A Royal Ghost
Archers Goblin Gang Royal Recruits Royal Ghost
Archers Goblin Gang
Royal Recruits Mini P.E.K.K.A Goblin Gang Rocket
Rocket Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Ghost
Royal Recruits Mini P.E.K.K.A Goblin Gang
Rocket Goblin Gang Royal Recruits Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A
Archers Goblin Gang Royal Recruits Royal Ghost
Archers Royal Recruits Royal Ghost
Mini P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Royal Ghost Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Archers Royal Ghost
Archers Goblin Gang Mini P.E.K.K.A Rocket Royal Ghost
Goblin Gang Royal Recruits Mini P.E.K.K.A Rocket
Goblin Gang Royal Recruits Mini P.E.K.K.A Rocket
Royal Recruits Goblin Gang Mini P.E.K.K.A
Rocket Archers Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A Rocket Archers
Mini P.E.K.K.A Royal Recruits
Royal Recruits Rocket Mini P.E.K.K.A
Royal Recruits Goblin Gang
Royal Recruits Mini P.E.K.K.A
Royal Recruits Rocket
Royal Recruits Mini P.E.K.K.A Rocket Goblin Gang
Royal Recruits Archers
Goblin Gang Royal Recruits Archers Mini P.E.K.K.A Rocket
Archers Royal Recruits Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Royal Ghost
Royal Ghost
Rocket
Royal Recruits Rocket
Rocket
Rocket
Archers
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Royal Recruits
Archers Rocket
Rocket
Rocket
Rocket
Royal Recruits Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Archers Mini P.E.K.K.A
Rocket
Rocket
Rocket
Rocket
Rocket Royal Recruits
Royal Ghost
Rocket
Archers
Rocket
Mini P.E.K.K.A
Rocket
Rocket
Rocket
Archers Goblin Gang Royal Recruits Rocket
Rocket Archers
Goblin Gang Mini P.E.K.K.A Rocket
Rocket
Royal Recruits
Goblin Gang Royal Recruits Rocket
Rocket
Royal Recruits Rocket Royal Ghost

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