My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Wizard Executioner
The Log
Fire Spirit Royal Giant
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Wizard Executioner
Fireball
Mega Minion Wizard Executioner
Poison
Mega Minion Wizard Executioner
Lightning
Mega Minion Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Tornado Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion
Zap
Mega Minion Tornado Fire Spirit Royal Giant Executioner The Log
Royal Giant
Fire Spirit Zap Mega Minion Wizard Tornado Executioner The Log
Mega Minion
Zap Fire Spirit Royal Giant
Wizard
Tornado Royal Giant
Tornado
Zap Wizard Executioner Royal Giant The Log
Executioner
Tornado Zap Royal Giant The Log
The Log
Zap Royal Giant Tornado Executioner

Defense Synergies 3 12

Fire Spirit
Zap Tornado The Log
Zap
Mega Minion Fire Spirit Tornado Executioner The Log
Royal Giant
Mega Minion
Zap Wizard Tornado The Log
Wizard
Tornado Mega Minion The Log
Tornado
Wizard Executioner Fire Spirit Zap Mega Minion The Log
Executioner
Tornado Zap The Log
The Log
Fire Spirit Zap Mega Minion Wizard Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Executioner The Log
Zap Mega Minion Executioner The Log
Tornado Fire Spirit Mega Minion Executioner
Mega Minion
Tornado The Log
Tornado The Log Fire Spirit Zap Mega Minion Executioner
Mega Minion Tornado Fire Spirit Zap Wizard Executioner
Zap The Log
Tornado
Tornado Fire Spirit
Executioner Zap Mega Minion Wizard Tornado The Log
Mega Minion Executioner Zap Wizard Tornado
Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Executioner Zap Mega Minion Tornado The Log
Tornado Zap The Log
Wizard Tornado Executioner
Fire Spirit Zap Mega Minion Wizard Tornado Executioner The Log
Zap Wizard Tornado Executioner The Log Fire Spirit Mega Minion
Tornado
Wizard Fire Spirit Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Mega Minion Wizard Executioner The Log
Zap The Log
Zap Tornado The Log
Executioner
Fire Spirit Wizard Executioner Zap Tornado
Mega Minion
Zap Mega Minion Tornado The Log
Mega Minion
Mega Minion
Zap Tornado The Log
Wizard Executioner
Wizard Executioner
Zap Mega Minion Tornado Executioner The Log
Executioner Zap Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
The Log
Wizard Executioner Fire Spirit Zap The Log
Wizard Executioner Fire Spirit Zap Mega Minion Tornado
Fire Spirit Wizard Tornado Executioner The Log
The Log Fire Spirit Zap Wizard Tornado Executioner
The Log Zap Wizard Tornado
Fire Spirit Tornado
Zap Wizard Tornado The Log
Fire Spirit Zap Wizard Tornado Executioner
Fire Spirit Executioner The Log
Zap The Log
Zap Wizard Executioner The Log
Wizard Executioner The Log
Tornado
Fire Spirit Zap Mega Minion Wizard Executioner The Log
Fire Spirit Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Fire Spirit Wizard Executioner
Mega Minion
The Log Zap Wizard Tornado Executioner
Zap Wizard Tornado The Log
Zap Tornado The Log
Fire Spirit Zap Wizard Tornado Executioner
Zap Mega Minion Wizard
Mega Minion
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit
Fire Spirit Zap Mega Minion Wizard Tornado Executioner
The Log
Mega Minion Wizard Executioner
The Log Zap Wizard Executioner
Zap Tornado
Mega Minion Executioner
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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