My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Mega Minion Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Recruits Battle Ram
Giant Snowball
Spear Goblins Minions Royal Recruits Mega Minion Battle Ram
Zap
Spear Goblins Minions Battle Ram
Barbarian Barrel
Spear Goblins Royal Recruits Battle Ram Electro Wizard
The Log
Spear Goblins Royal Recruits Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Royal Recruits
Royal Delivery
Spear Goblins Minions Royal Recruits Mega Minion Battle Ram Electro Wizard
Fireball
Minions Mega Minion Battle Ram Electro Wizard
Poison
Spear Goblins Minions Royal Recruits Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Mega Minion Battle Ram Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Mega Minion Tornado Battle Ram Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Recruits Battle Ram
Zap
Mega Minion Battle Ram Tornado Electro Wizard Spear Goblins Minions Royal Recruits
Minions
Zap Royal Recruits Battle Ram
Royal Recruits
Spear Goblins Zap Minions Battle Ram Electro Wizard
Mega Minion
Zap
Battle Ram
Zap Spear Goblins Minions Royal Recruits Tornado Electro Wizard
Tornado
Zap Battle Ram
Electro Wizard
Zap Royal Recruits Battle Ram

Defense Synergies 2 13

Spear Goblins
Zap Minions Mega Minion Electro Wizard
Zap
Mega Minion Electro Wizard Spear Goblins Minions Tornado
Minions
Spear Goblins Zap Royal Recruits Electro Wizard
Royal Recruits
Minions Mega Minion Tornado
Mega Minion
Zap Spear Goblins Royal Recruits Tornado Electro Wizard
Battle Ram
Tornado
Zap Royal Recruits Mega Minion Electro Wizard
Electro Wizard
Zap Spear Goblins Minions Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Royal Recruits Mega Minion Electro Wizard
Zap Minions Royal Recruits Mega Minion Electro Wizard
Tornado Minions Royal Recruits Mega Minion Electro Wizard
Royal Recruits Minions Mega Minion Electro Wizard
Royal Recruits Tornado
Tornado Spear Goblins Zap Minions Mega Minion Electro Wizard
Minions Mega Minion Tornado Electro Wizard Spear Goblins Zap
Zap Royal Recruits Electro Wizard
Minions Royal Recruits Tornado
Tornado Spear Goblins Royal Recruits Electro Wizard
Minions Electro Wizard Spear Goblins Zap Royal Recruits Mega Minion Tornado
Minions Mega Minion Spear Goblins Zap Tornado Electro Wizard
Royal Recruits Zap Minions Electro Wizard
Zap Minions Royal Recruits Mega Minion Tornado Electro Wizard
Royal Recruits Electro Wizard
Tornado Zap Royal Recruits Electro Wizard
Minions Royal Recruits Tornado Electro Wizard
Spear Goblins Zap Minions Royal Recruits Mega Minion Tornado Electro Wizard
Zap Tornado Spear Goblins Minions Royal Recruits Mega Minion Electro Wizard
Royal Recruits Tornado Electro Wizard
Royal Recruits Spear Goblins Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zap Electro Wizard
Electro Wizard Zap Mega Minion
Royal Recruits Spear Goblins Zap Minions Electro Wizard
Royal Recruits Zap Tornado Electro Wizard
Royal Recruits
Zap Minions Tornado Electro Wizard
Royal Recruits Spear Goblins Minions Mega Minion Electro Wizard
Royal Recruits
Zap Royal Recruits Electro Wizard Spear Goblins Minions Mega Minion Tornado
Royal Recruits Mega Minion
Minions Royal Recruits Mega Minion
Royal Recruits Zap Tornado Electro Wizard
Royal Recruits
Royal Recruits
Royal Recruits Electro Wizard Spear Goblins Zap Minions Mega Minion Tornado
Minions Zap Royal Recruits Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap Tornado Electro Wizard
Royal Recruits
Zap
Spear Goblins Zap Minions Mega Minion Tornado
Tornado
Zap Tornado
Zap Tornado
Minions Tornado Electro Wizard
Zap Royal Recruits Tornado Electro Wizard
Zap Tornado
Minions
Zap
Spear Goblins Zap
Royal Recruits
Tornado
Minions
Zap Mega Minion Electro Wizard
Zap Tornado
Minions
Tornado
Tornado
Zap Royal Recruits
Zap Tornado
Mega Minion
Zap Tornado Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Electro Wizard
Zap Electro Wizard Minions Mega Minion
Mega Minion
Zap
Zap Electro Wizard
Zap Electro Wizard Spear Goblins Minions Royal Recruits
Zap Mega Minion Tornado Electro Wizard
Mega Minion Electro Wizard
Zap
Zap Tornado
Royal Recruits Mega Minion
Zap Minions Royal Recruits Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Royal Recruits Tornado Electro Wizard

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