My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Furnace Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Mega Minion Furnace Skeleton Army
Zap
Archers Mortar Furnace Skeleton Army
Barbarian Barrel
Archers Knight Mortar Furnace Skeleton Army
The Log
Archers Furnace Skeleton Army
Earthquake
Archers Mortar Furnace Skeleton Army
Arrows
Archers Furnace Skeleton Army
Royal Delivery
Archers Knight Mega Minion Skeleton Army
Fireball
Archers Mortar Mega Minion Furnace Skeleton Army
Poison
Archers Mortar Mega Minion Furnace Skeleton Army
Lightning
Knight Mortar Mega Minion Furnace
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mega Minion Skeleton Army Mortar Furnace Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Golem
Knight
Archers Mortar Mega Minion Furnace The Log
Mortar
Knight Archers Mega Minion The Log
Mega Minion
Knight Golem Mortar Furnace
Furnace
Knight Mega Minion Golem
Skeleton Army
Golem
Mega Minion Archers Furnace The Log
The Log
Knight Mortar Golem

Defense Synergies 2 17

Archers
Knight Mortar Mega Minion Furnace Skeleton Army The Log
Knight
Archers Mega Minion Mortar Furnace Skeleton Army The Log
Mortar
Archers Knight Mega Minion Skeleton Army The Log
Mega Minion
Knight Archers Mortar Furnace Skeleton Army The Log
Furnace
Archers Knight Mega Minion Skeleton Army
Skeleton Army
Archers Knight Mortar Mega Minion Furnace The Log
Golem
The Log
Archers Knight Mortar Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Mega Minion The Log
Skeleton Army Knight Mortar Mega Minion Furnace The Log
Mortar Furnace Skeleton Army Archers Knight Mega Minion
Skeleton Army Knight Mortar Mega Minion Furnace
Skeleton Army The Log
Skeleton Army The Log Archers Mega Minion Furnace
Mega Minion Furnace Archers Mortar
The Log
Mortar Furnace Skeleton Army
Knight Skeleton Army Archers
Archers Skeleton Army Knight Mega Minion Furnace The Log
Mega Minion Archers Furnace
Mortar Furnace Skeleton Army Knight The Log
Skeleton Army Mortar Mega Minion Furnace The Log
Skeleton Army Knight Mortar Furnace
Skeleton Army Mortar Furnace The Log
Knight Mortar Furnace Skeleton Army
Mortar Archers Knight Mega Minion Furnace Skeleton Army The Log
Mortar Furnace The Log Archers Knight Mega Minion
Mortar
Skeleton Army Archers Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Furnace
Archers Knight Mortar Mega Minion The Log
Skeleton Army Knight Furnace The Log
Skeleton Army Knight The Log
Knight Skeleton Army
Furnace Archers
Skeleton Army Archers Knight Mega Minion Furnace
Knight Skeleton Army
Knight Mortar Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Knight Mega Minion
Skeleton Army The Log
Skeleton Army Knight
Archers Furnace Skeleton Army
Skeleton Army Archers Knight Mortar Mega Minion Furnace The Log
Archers Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar The Log
The Log
Knight The Log
Mortar Furnace The Log
Mega Minion Furnace
Archers Mortar Furnace The Log
The Log
The Log Mortar
Knight Mortar The Log
Archers
Knight Mortar The Log
Mortar
Mortar Furnace The Log
Mortar Furnace The Log
Mortar Furnace The Log
Mortar
Archers Mortar Mega Minion The Log
Mortar The Log
The Log
The Log
Mortar The Log
The Log Mortar Furnace
Mega Minion
Mortar The Log
Mortar The Log
Mortar The Log
Archers Furnace
Mega Minion
Mega Minion
Mortar The Log
The Log
Archers Skeleton Army
Archers Mega Minion
The Log
Knight Mega Minion
The Log Mortar
Mega Minion
The Log
Mortar The Log

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