My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Royal Giant Skeleton Army Balloon
Barbarian Barrel
Knight Skeleton Army Electro Wizard Lumberjack
The Log
Royal Giant Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Skeleton Army Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Skeleton Army Electro Wizard Lumberjack Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Skeleton Army

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Knight Royal Giant Barbarian Barrel Lumberjack
Knight
Balloon Zap Barbarian Barrel Electro Wizard Lumberjack
Royal Giant
Barbarian Barrel Zap Electro Wizard Lumberjack
Barbarian Barrel
Royal Giant Balloon Zap Knight Lumberjack
Skeleton Army
Balloon
Zap Knight Barbarian Barrel Lumberjack Electro Wizard
Electro Wizard
Zap Knight Royal Giant Balloon Lumberjack
Lumberjack
Balloon Zap Knight Royal Giant Barbarian Barrel Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Knight Barbarian Barrel Skeleton Army Lumberjack
Knight
Electro Wizard Zap Barbarian Barrel Skeleton Army Lumberjack
Royal Giant
Barbarian Barrel
Zap Knight Electro Wizard Lumberjack
Skeleton Army
Zap Knight Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Knight Barbarian Barrel Skeleton Army Lumberjack
Lumberjack
Zap Knight Barbarian Barrel Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel Electro Wizard
Skeleton Army Lumberjack Zap Knight Electro Wizard
Skeleton Army Lumberjack Knight Electro Wizard
Skeleton Army Lumberjack Knight Electro Wizard
Barbarian Barrel Skeleton Army Lumberjack
Barbarian Barrel Skeleton Army Zap Electro Wizard Lumberjack
Electro Wizard Zap
Zap Barbarian Barrel Electro Wizard
Skeleton Army Lumberjack
Knight Skeleton Army Barbarian Barrel Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Knight Barbarian Barrel Lumberjack
Zap Electro Wizard
Skeleton Army Lumberjack Zap Knight Electro Wizard
Skeleton Army Zap Barbarian Barrel Electro Wizard Lumberjack
Skeleton Army Knight Electro Wizard Lumberjack
Skeleton Army Zap Electro Wizard Lumberjack
Knight Skeleton Army Electro Wizard Lumberjack
Zap Knight Barbarian Barrel Skeleton Army Electro Wizard Lumberjack
Zap Barbarian Barrel Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Knight Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Zap Barbarian Barrel Electro Wizard
Electro Wizard Zap Knight Barbarian Barrel Lumberjack
Skeleton Army Lumberjack Zap Knight Electro Wizard
Skeleton Army Lumberjack Zap Knight Barbarian Barrel Electro Wizard
Knight Skeleton Army Lumberjack
Zap Electro Wizard
Skeleton Army Knight Electro Wizard Lumberjack
Knight Skeleton Army Lumberjack
Zap Electro Wizard Knight Barbarian Barrel Skeleton Army
Skeleton Army
Knight Lumberjack
Skeleton Army Zap Electro Wizard
Skeleton Army Knight Lumberjack
Skeleton Army
Skeleton Army Electro Wizard Zap Knight Barbarian Barrel Lumberjack
Zap Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Knight Barbarian Barrel
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Zap
Electro Wizard Lumberjack
Zap Knight Barbarian Barrel Electro Wizard
Zap
Knight Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Zap
Zap Barbarian Barrel
Zap Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Barbarian Barrel Skeleton Army
Zap Electro Wizard
Barbarian Barrel
Knight Electro Wizard Lumberjack
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Electro Wizard

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