My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions Witch Lumberjack
Zap
Fire Spirit Minions Witch
Barbarian Barrel
Fire Spirit Witch Lumberjack
The Log
Fire Spirit Witch Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Witch Bowler P.E.K.K.A Lumberjack
Fireball
Minions Witch Bowler Lumberjack
Poison
Minions Witch
Lightning
Witch Bowler Lumberjack
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Lumberjack Witch Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Bowler Lumberjack
Zap
Fireball P.E.K.K.A Fire Spirit Minions Witch Bowler Lumberjack
Minions
Zap Bowler P.E.K.K.A Lumberjack
Fireball
Zap
Witch
Zap Bowler P.E.K.K.A Lumberjack
Bowler
Fire Spirit Zap Minions Witch Lumberjack
P.E.K.K.A
Fire Spirit Zap Minions Witch Lumberjack
Lumberjack
Fire Spirit Zap Minions Witch Bowler P.E.K.K.A

Defense Synergies 1 14

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Minions Witch Bowler P.E.K.K.A Lumberjack
Minions
Zap Bowler P.E.K.K.A Lumberjack
Fireball
Zap Lumberjack
Witch
Zap Bowler Lumberjack
Bowler
Zap Minions Witch Lumberjack
P.E.K.K.A
Fire Spirit Zap Minions
Lumberjack
Zap Minions Fireball Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Fireball
P.E.K.K.A Lumberjack Zap Minions Witch
Witch Bowler P.E.K.K.A Lumberjack Fire Spirit Minions
Witch P.E.K.K.A Lumberjack Minions Bowler
Fireball Bowler P.E.K.K.A Lumberjack
Fireball Bowler Fire Spirit Zap Minions Lumberjack
Minions Fire Spirit Zap Fireball Witch
Bowler Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Minions Lumberjack
Fire Spirit Bowler Lumberjack
Minions Witch Zap Fireball Bowler Lumberjack
Minions Zap Fireball Witch
Bowler P.E.K.K.A Lumberjack Fire Spirit Zap Minions Fireball Witch
Fire Spirit Fireball Bowler Zap Minions Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Fireball Bowler P.E.K.K.A Lumberjack
Minions Fireball Witch Bowler P.E.K.K.A Lumberjack
Fire Spirit Fireball Zap Minions Witch Bowler Lumberjack
Zap Witch Fire Spirit Minions Fireball Bowler Lumberjack
P.E.K.K.A Lumberjack
Bowler Fire Spirit Minions Fireball Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch Bowler P.E.K.K.A
Fireball Zap Bowler Lumberjack
P.E.K.K.A Lumberjack Zap Minions Witch Bowler
Bowler P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Witch Bowler Lumberjack
Fire Spirit Fireball Zap Minions Witch
P.E.K.K.A Minions Fireball Witch Bowler Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Witch Bowler Lumberjack
P.E.K.K.A Zap Fireball Bowler
Bowler P.E.K.K.A Fireball Witch Lumberjack
Fireball Witch Bowler
Witch Zap Minions Fireball Bowler P.E.K.K.A Lumberjack
Minions Bowler Zap Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler
Fireball
Fireball
Fireball Fire Spirit Zap Bowler
Fireball Fire Spirit Zap Minions Witch
Fire Spirit Witch Bowler
Fireball Fire Spirit Zap Bowler
Fireball Zap
Fire Spirit Minions Fireball Bowler Lumberjack
Zap Fireball Bowler
Fireball Fire Spirit Zap
Fire Spirit Fireball Bowler
Minions Fireball
Zap Fireball
Zap Fireball Witch Bowler
Fireball Bowler
Fireball
Minions
Fire Spirit Zap Fireball Bowler
Fire Spirit Zap Fireball Witch Bowler
Minions Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fire Spirit Fireball Witch Bowler
Witch
Fireball Zap Witch Bowler
Fireball Zap Witch Bowler
Fireball Zap
Fire Spirit Zap Fireball Witch
Zap Minions Fireball Witch
Fireball Bowler
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Bowler
Zap Fire Spirit Minions Fireball Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball Bowler Lumberjack
Zap Fireball Bowler
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Witch Bowler
Zap Fireball Witch
Zap Fireball Witch Bowler

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