My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Electro Dragon Giant Skeleton Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Royal Ghost Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton Graveyard
Giant Snowball
Electro Dragon Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Giant Skeleton Royal Ghost Lumberjack Graveyard
The Log
Giant Skeleton Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Electro Dragon Giant Skeleton Royal Ghost Lumberjack Graveyard
Fireball
Electro Dragon Lumberjack
Poison
Electro Dragon Graveyard
Lightning
Ice Golem Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Royal Ghost Lumberjack Giant Electro Dragon Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Royal Ghost Lumberjack

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Graveyard Ice Golem Electro Dragon Giant Skeleton Royal Ghost Lumberjack
Ice Golem
Lumberjack Graveyard Zap Electro Dragon
Giant
Zap Electro Dragon Graveyard Royal Ghost Lumberjack
Electro Dragon
Giant Zap Ice Golem Giant Skeleton Graveyard
Giant Skeleton
Zap Electro Dragon Lumberjack Graveyard
Royal Ghost
Zap Giant Lumberjack
Lumberjack
Ice Golem Zap Giant Giant Skeleton Royal Ghost Graveyard
Graveyard
Zap Ice Golem Giant Electro Dragon Giant Skeleton Lumberjack

Defense Synergies 0 12

Zap
Ice Golem Electro Dragon Giant Skeleton Royal Ghost Lumberjack
Ice Golem
Zap Electro Dragon Giant Skeleton Royal Ghost Lumberjack
Giant
Electro Dragon
Zap Ice Golem Giant Skeleton Lumberjack
Giant Skeleton
Zap Ice Golem Electro Dragon Lumberjack
Royal Ghost
Zap Ice Golem
Lumberjack
Zap Ice Golem Electro Dragon Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Dragon
Lumberjack Zap Electro Dragon
Lumberjack Electro Dragon Giant Skeleton
Lumberjack Electro Dragon
Giant Skeleton Lumberjack
Zap Electro Dragon Royal Ghost Lumberjack
Zap Electro Dragon
Zap Ice Golem Electro Dragon Giant Skeleton
Lumberjack
Ice Golem Giant Skeleton Royal Ghost Lumberjack
Zap Ice Golem Electro Dragon Giant Skeleton Royal Ghost Lumberjack
Zap Electro Dragon
Lumberjack Zap Electro Dragon Giant Skeleton
Zap Electro Dragon Royal Ghost Lumberjack
Lumberjack
Zap Lumberjack
Electro Dragon Lumberjack
Zap Electro Dragon Royal Ghost Lumberjack
Zap Ice Golem Electro Dragon Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Royal Ghost Electro Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Giant Skeleton Royal Ghost
Zap Ice Golem Electro Dragon Royal Ghost Lumberjack
Giant Skeleton Lumberjack Zap Ice Golem Electro Dragon
Giant Skeleton Lumberjack Zap Ice Golem
Giant Skeleton Lumberjack
Zap Ice Golem Electro Dragon
Ice Golem Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Electro Dragon Giant Skeleton Ice Golem
Electro Dragon Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Ice Golem Lumberjack
Electro Dragon
Electro Dragon Zap Ice Golem Giant Skeleton Lumberjack
Zap Ice Golem Electro Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Electro Dragon Giant Skeleton Royal Ghost
Zap Electro Dragon Royal Ghost
Electro Dragon Giant Skeleton
Ice Golem Giant Skeleton
Zap
Zap Ice Golem Electro Dragon
Zap Ice Golem Electro Dragon
Zap Electro Dragon
Electro Dragon Lumberjack
Zap Electro Dragon
Zap Electro Dragon
Ice Golem
Electro Dragon
Zap Ice Golem
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Giant Skeleton
Zap Electro Dragon
Zap Ice Golem Electro Dragon
Zap Electro Dragon Royal Ghost
Zap Electro Dragon
Zap
Zap Ice Golem Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Giant Skeleton
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Lumberjack
Zap Ice Golem Electro Dragon
Zap Giant Skeleton
Electro Dragon
Zap Electro Dragon Giant Skeleton
Zap Electro Dragon
Electro Dragon Zap Giant Skeleton Royal Ghost

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