My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Fire Spirit Zappies Miner Lumberjack
Zap
Fire Spirit Zappies
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Zappies Magic Archer Lumberjack
The Log
Fire Spirit Elite Barbarians Zappies Lumberjack
Earthquake
Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Knight Elite Barbarians Zappies Miner Magic Archer Lumberjack
Fireball
Elite Barbarians Zappies Magic Archer Lumberjack
Poison
Zappies Magic Archer
Lightning
Knight Elite Barbarians Magic Archer Lumberjack
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Miner Zappies Poison Magic Archer Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Miner Zappies

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Elite Barbarians Lumberjack
Knight
Fire Spirit Elite Barbarians Zappies Poison Miner Magic Archer Lumberjack
Elite Barbarians
Fire Spirit Knight Zappies Lumberjack
Zappies
Knight Elite Barbarians Miner Lumberjack
Poison
Miner Knight
Miner
Fire Spirit Poison Knight Zappies Magic Archer Lumberjack
Magic Archer
Knight Miner Lumberjack
Lumberjack
Fire Spirit Knight Elite Barbarians Zappies Miner Magic Archer

Defense Synergies 2 5

Fire Spirit
Knight
Knight
Fire Spirit Magic Archer Zappies Poison Lumberjack
Elite Barbarians
Zappies
Knight Lumberjack
Poison
Knight
Miner
Magic Archer
Knight Lumberjack
Lumberjack
Knight Zappies Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Magic Archer
Elite Barbarians Lumberjack Knight Zappies
Lumberjack Fire Spirit Knight Elite Barbarians Zappies
Elite Barbarians Lumberjack Knight Zappies
Elite Barbarians Poison Lumberjack
Fire Spirit Zappies Magic Archer Lumberjack
Fire Spirit Zappies Poison Magic Archer
Poison Magic Archer
Zappies Elite Barbarians Lumberjack
Knight Elite Barbarians Fire Spirit Zappies Miner Lumberjack
Poison Knight Zappies Magic Archer Lumberjack
Zappies Poison Magic Archer
Lumberjack Fire Spirit Knight Elite Barbarians Zappies
Fire Spirit Zappies Poison Magic Archer Lumberjack
Elite Barbarians Knight Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Knight Elite Barbarians Zappies Poison Lumberjack
Fire Spirit Knight Elite Barbarians Zappies Magic Archer Lumberjack
Poison Fire Spirit Knight Zappies Magic Archer Lumberjack
Elite Barbarians Zappies Lumberjack
Fire Spirit Knight Elite Barbarians Zappies Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Zappies
Poison Knight Elite Barbarians Miner Magic Archer Lumberjack
Zappies Lumberjack Knight Elite Barbarians
Lumberjack Knight Elite Barbarians Zappies
Knight Elite Barbarians Zappies Lumberjack
Fire Spirit Poison Zappies Magic Archer
Knight Elite Barbarians Zappies Lumberjack
Knight Elite Barbarians Zappies Lumberjack
Knight Elite Barbarians Zappies Poison Magic Archer
Zappies
Knight Elite Barbarians Zappies Lumberjack
Elite Barbarians Poison
Elite Barbarians Knight Zappies Lumberjack
Zappies Magic Archer
Elite Barbarians Zappies Knight Poison Magic Archer Lumberjack
Poison Elite Barbarians Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight
Poison Miner Magic Archer
Poison Miner Magic Archer
Knight Poison
Poison Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer
Fire Spirit Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison Miner
Fire Spirit Elite Barbarians Poison Lumberjack
Poison Miner Knight Magic Archer
Poison Fire Spirit Magic Archer
Poison Fire Spirit Knight Elite Barbarians Miner Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Poison
Fire Spirit Poison Magic Archer
Fire Spirit Poison Miner Magic Archer
Poison Magic Archer
Poison
Poison
Poison Fire Spirit Magic Archer
Poison Miner Magic Archer
Poison Miner Magic Archer
Poison Miner Magic Archer
Elite Barbarians Poison Fire Spirit Magic Archer
Zappies Poison
Elite Barbarians
Poison Miner Magic Archer
Zappies Poison Magic Archer
Poison Magic Archer
Fire Spirit Zappies Magic Archer
Poison Fire Spirit Zappies Magic Archer
Poison Miner Knight Magic Archer Lumberjack
Poison Magic Archer
Poison
Elite Barbarians
Elite Barbarians Zappies Poison Magic Archer
Zappies Poison Magic Archer
Poison Miner Magic Archer

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