My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider
Giant Snowball
Goblin Gang Battle Ram Hog Rider Witch Lumberjack
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Wizard Witch Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider Wizard Witch Lumberjack
Fireball
Goblin Gang Battle Ram Hog Rider Wizard Witch Lumberjack
Poison
Goblin Gang Wizard Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Mini P.E.K.K.A Battle Ram Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Mini P.E.K.K.A Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A Battle Ram
Fireball
Hog Rider Battle Ram
Mini P.E.K.K.A
Goblin Gang Hog Rider Wizard Lumberjack
Battle Ram
Goblin Gang Fireball Witch Lumberjack
Hog Rider
Goblin Gang Fireball Mini P.E.K.K.A Wizard Witch Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Witch
Battle Ram Hog Rider Lumberjack
Lumberjack
Mini P.E.K.K.A Battle Ram Hog Rider Wizard Witch

Defense Synergies 0 8

Goblin Gang
Mini P.E.K.K.A Lumberjack
Fireball
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Goblin Gang Fireball Wizard Witch
Battle Ram
Hog Rider
Wizard
Mini P.E.K.K.A Lumberjack
Witch
Mini P.E.K.K.A Lumberjack
Lumberjack
Goblin Gang Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Witch Lumberjack Goblin Gang
Fireball Mini P.E.K.K.A Lumberjack
Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Wizard Witch
Fireball
Mini P.E.K.K.A Witch Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Witch Fireball Wizard Lumberjack
Goblin Gang Fireball Wizard Witch
Mini P.E.K.K.A Lumberjack Goblin Gang Fireball Wizard Witch
Fireball Wizard Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Wizard Goblin Gang Fireball Mini P.E.K.K.A Witch Lumberjack
Fireball Goblin Gang Wizard Witch Lumberjack
Wizard Witch Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Wizard Fireball Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Fireball Witch
Fireball Goblin Gang Mini P.E.K.K.A Wizard Lumberjack
Goblin Gang Lumberjack Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Lumberjack Fireball
Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Fireball Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch Lumberjack
Fireball
Mini P.E.K.K.A Goblin Gang Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Goblin Gang Witch Fireball Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Lumberjack
Fireball Wizard
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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