My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Golem Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Goblins Spear Goblins Lumberjack
Zap
Goblins Spear Goblins Bandit
Barbarian Barrel
Goblins Spear Goblins Tesla Ice Wizard Bandit Lumberjack
The Log
Goblins Spear Goblins Bandit Lumberjack
Earthquake
Spear Goblins Tesla
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Ice Wizard Bandit Lumberjack
Fireball
Tesla Ice Wizard Bandit Lumberjack
Poison
Spear Goblins Ice Wizard
Lightning
Tesla Ice Wizard Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Ice Wizard Bandit Tesla Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Golem Bandit Lumberjack
Tesla
Golem
Spear Goblins The Log Ice Wizard Bandit Lumberjack
The Log
Golem Bandit Lumberjack
Ice Wizard
Golem Bandit Lumberjack
Bandit
Spear Goblins Golem The Log Ice Wizard Lumberjack
Lumberjack
Spear Goblins Golem The Log Ice Wizard Bandit

Defense Synergies 2 14

Goblins
Tesla The Log Ice Wizard Bandit
Spear Goblins
Tesla The Log Ice Wizard Bandit Lumberjack
Tesla
Spear Goblins The Log Goblins
Golem
The Log
Tesla Goblins Spear Goblins Ice Wizard Bandit Lumberjack
Ice Wizard
Goblins Spear Goblins The Log Bandit Lumberjack
Bandit
Goblins Spear Goblins The Log Ice Wizard Lumberjack
Lumberjack
Spear Goblins The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla The Log
Lumberjack Goblins Tesla The Log Ice Wizard Bandit
Tesla Lumberjack Goblins Ice Wizard Bandit
Tesla Lumberjack Goblins Ice Wizard Bandit
The Log Lumberjack
The Log Goblins Spear Goblins Tesla Ice Wizard Bandit Lumberjack
Tesla Spear Goblins Ice Wizard
Tesla The Log Bandit
Tesla Goblins Ice Wizard Lumberjack
Goblins Spear Goblins Tesla Ice Wizard Bandit Lumberjack
Goblins Ice Wizard Spear Goblins Tesla The Log Bandit Lumberjack
Tesla Spear Goblins Ice Wizard
Tesla Lumberjack The Log Ice Wizard Bandit
Goblins Tesla The Log Lumberjack
Tesla Bandit Lumberjack
Tesla The Log Bandit Lumberjack
Tesla Goblins Lumberjack
Tesla Goblins Spear Goblins The Log Ice Wizard Bandit Lumberjack
The Log Spear Goblins Tesla Ice Wizard Bandit Lumberjack
Tesla Lumberjack
Goblins Spear Goblins Tesla The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Spear Goblins Tesla Bandit
Bandit Tesla The Log Lumberjack
Bandit Lumberjack Goblins Spear Goblins The Log
Lumberjack Tesla The Log Bandit
Tesla Bandit Lumberjack
Tesla Ice Wizard
Goblins Spear Goblins Tesla Ice Wizard Bandit Lumberjack
Tesla Lumberjack
Goblins Spear Goblins The Log Bandit
Tesla
Tesla Lumberjack
The Log
Tesla Bandit Lumberjack
Tesla
Tesla Goblins Spear Goblins The Log Lumberjack
Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Ice Wizard Bandit
The Log Bandit
The Log
The Log
Spear Goblins Ice Wizard
The Log
The Log Ice Wizard
The Log Bandit
Goblins Lumberjack
The Log Bandit
The Log Bandit
Bandit
The Log
Spear Goblins The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log
The Log
The Log
The Log Ice Wizard
The Log Ice Wizard Bandit
The Log Bandit
The Log Bandit
Ice Wizard
The Log Bandit
The Log
Spear Goblins Bandit
Ice Wizard
The Log
Lumberjack
The Log
The Log
The Log Bandit

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