My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Rascals Musketeer Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Musketeer Lumberjack
Zap
Bats Bandit
Barbarian Barrel
Ice Spirit Tesla Rascals Musketeer Bandit Lumberjack
The Log
Ice Spirit Rascals Musketeer Bandit Lumberjack
Earthquake
Tesla
Arrows
Ice Spirit Bats Rascals
Royal Delivery
Ice Spirit Bats Rascals Musketeer Bandit Lumberjack
Fireball
Tesla Rascals Musketeer Bandit Lumberjack
Poison
Bats Rascals Musketeer
Lightning
Tesla Musketeer Bandit Lumberjack
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Bandit Tesla Fireball Musketeer Lumberjack Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Bandit Tesla

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Rascals Musketeer Bandit Lumberjack
Bats
Ice Spirit Rascals Bandit Lumberjack
Tesla
Rascals
Ice Spirit Bats Musketeer Bandit Lumberjack
Fireball
Musketeer
Ice Spirit Rascals Bandit Lumberjack
Bandit
Ice Spirit Bats Rascals Musketeer Lumberjack
Lumberjack
Ice Spirit Bats Rascals Musketeer Bandit

Defense Synergies 3 19

Ice Spirit
Musketeer Bats Tesla Rascals Fireball Bandit Lumberjack
Bats
Ice Spirit Tesla Rascals Musketeer Bandit Lumberjack
Tesla
Musketeer Ice Spirit Bats Rascals Fireball
Rascals
Ice Spirit Bats Tesla Musketeer
Fireball
Ice Spirit Tesla Musketeer Bandit Lumberjack
Musketeer
Ice Spirit Tesla Lumberjack Bats Rascals Fireball Bandit
Bandit
Ice Spirit Bats Fireball Musketeer Lumberjack
Lumberjack
Musketeer Ice Spirit Bats Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer
Lumberjack Ice Spirit Bats Tesla Rascals Musketeer Bandit
Tesla Lumberjack Bats Rascals Musketeer Bandit
Tesla Lumberjack Bats Rascals Musketeer Bandit
Fireball Lumberjack
Fireball Bats Tesla Rascals Musketeer Bandit Lumberjack
Bats Tesla Musketeer Ice Spirit Rascals Fireball
Tesla Rascals Fireball Musketeer Bandit
Tesla Rascals Musketeer Lumberjack
Ice Spirit Tesla Rascals Musketeer Bandit Lumberjack
Bats Tesla Rascals Fireball Musketeer Bandit Lumberjack
Tesla Musketeer Bats Rascals Fireball
Tesla Lumberjack Ice Spirit Bats Rascals Fireball Musketeer Bandit
Fireball Ice Spirit Bats Tesla Rascals Lumberjack
Tesla Rascals Bandit Lumberjack
Ice Spirit Tesla Rascals Fireball Bandit Lumberjack
Tesla Bats Rascals Fireball Musketeer Lumberjack
Ice Spirit Tesla Fireball Bats Rascals Musketeer Bandit Lumberjack
Ice Spirit Bats Tesla Rascals Fireball Musketeer Bandit Lumberjack
Tesla Musketeer Lumberjack
Rascals Bats Tesla Fireball Musketeer Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Tesla Fireball Bandit
Fireball Bandit Tesla Musketeer Lumberjack
Bandit Lumberjack Ice Spirit Bats Rascals Musketeer
Lumberjack Bats Tesla Rascals Fireball Musketeer Bandit
Tesla Rascals Musketeer Bandit Lumberjack
Fireball Ice Spirit Bats Tesla Rascals Musketeer
Rascals Bats Tesla Fireball Musketeer Bandit Lumberjack
Tesla Rascals Lumberjack
Ice Spirit Bats Fireball Bandit
Tesla Musketeer
Bats Tesla Rascals Musketeer Lumberjack
Fireball
Rascals Tesla Fireball Bandit Lumberjack
Tesla Rascals Fireball Musketeer
Tesla Rascals Ice Spirit Bats Fireball Musketeer Lumberjack
Bats Tesla Rascals Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer Bandit
Fireball Musketeer Bandit
Fireball Bandit
Rascals Fireball Musketeer
Fireball
Fireball Ice Spirit Bats Musketeer
Musketeer
Fireball Ice Spirit
Fireball Bandit
Bats Fireball Musketeer Lumberjack
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Bats
Fireball Musketeer Bandit
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Ice Spirit Fireball
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Bats Fireball Musketeer
Ice Spirit Bats Fireball Musketeer
Fireball
Fireball Musketeer Bandit
Ice Spirit Fireball
Fireball
Ice Spirit Bats Fireball Musketeer Bandit
Fireball Musketeer
Fireball
Fireball Rascals Musketeer Lumberjack
Fireball Musketeer
Fireball
Musketeer
Ice Spirit Bats Rascals Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Bandit

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