My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel Guards Lava Hound
Giant Snowball
Archers Goblin Barrel Guards Lumberjack Lava Hound
Zap
Archers Goblin Barrel Guards Lava Hound
Barbarian Barrel
Archers Elite Barbarians Goblin Barrel Guards Lumberjack
The Log
Archers Elite Barbarians Goblin Barrel Guards Lumberjack
Earthquake
Archers Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards Lava Hound
Royal Delivery
Archers Elite Barbarians Goblin Barrel Guards Lumberjack Lava Hound
Fireball
Archers Elite Barbarians Goblin Barrel Lumberjack Lava Hound
Poison
Archers Guards Lava Hound
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Guards Lumberjack Elite Barbarians Rocket Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Guards Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Lumberjack Lava Hound
Elite Barbarians
Archers Lumberjack
Rocket
Lava Hound
Goblin Barrel
Guards Lumberjack Lava Hound
Guards
Goblin Barrel Lumberjack Lava Hound
Lightning
Lava Hound
Lumberjack
Archers Elite Barbarians Goblin Barrel Guards Lava Hound
Lava Hound
Lightning Archers Rocket Goblin Barrel Guards Lumberjack

Defense Synergies 0 3

Archers
Guards Lumberjack
Elite Barbarians
Rocket
Goblin Barrel
Guards
Archers Lumberjack
Lightning
Lumberjack
Archers Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning
Elite Barbarians Lumberjack
Rocket Lumberjack Archers Elite Barbarians Lightning
Elite Barbarians Lumberjack Guards
Lightning Elite Barbarians Rocket Lumberjack
Archers Guards Lumberjack
Rocket Lightning Archers
Rocket Lightning
Elite Barbarians Lumberjack
Elite Barbarians Guards Archers Lumberjack
Archers Guards Lumberjack
Archers
Lumberjack Elite Barbarians Rocket Guards Lightning
Rocket Guards Lumberjack
Elite Barbarians Lumberjack
Rocket Elite Barbarians Lightning Lumberjack
Elite Barbarians Lumberjack
Archers Elite Barbarians Guards Lumberjack
Archers Guards Lumberjack
Elite Barbarians Lumberjack
Archers Elite Barbarians Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Elite Barbarians
Archers Elite Barbarians Rocket Lightning Lumberjack
Guards Lumberjack Elite Barbarians Rocket Lightning
Rocket Guards Lightning Lumberjack Elite Barbarians
Elite Barbarians Guards Lumberjack
Rocket Archers
Rocket Guards Archers Elite Barbarians Lightning Lumberjack
Elite Barbarians Lumberjack
Rocket Lightning Elite Barbarians
Guards
Elite Barbarians Guards Lumberjack
Rocket Lightning Elite Barbarians Guards
Elite Barbarians Rocket Lightning Guards Lumberjack
Archers
Elite Barbarians Guards Archers Rocket Lightning Lumberjack
Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Guards
Rocket Lightning
Lightning Rocket Guards
Rocket
Rocket
Archers
Lightning
Lightning
Rocket Lightning Elite Barbarians Guards Lumberjack
Rocket Lightning
Lightning Archers Rocket
Rocket Lightning Elite Barbarians
Lightning Rocket
Lightning Elite Barbarians
Rocket Lightning
Lightning Rocket
Lightning Rocket
Rocket Lightning
Rocket Lightning Archers
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Lightning
Lightning
Rocket Lightning
Elite Barbarians Lightning Archers
Rocket Lightning Guards
Lightning Elite Barbarians
Lightning Rocket
Rocket Lightning
Rocket Lightning
Lightning Archers Rocket Guards
Rocket Lightning Archers
Lightning Rocket Lumberjack
Lightning
Rocket Lightning
Elite Barbarians
Elite Barbarians Rocket Guards Lightning
Rocket Lightning
Lightning Rocket

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