My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant
Giant Snowball
Bats Archers Musketeer Lumberjack
Zap
Bats Archers
Barbarian Barrel
Archers Musketeer Electro Wizard Lumberjack
The Log
Archers Musketeer Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Musketeer Electro Wizard Lumberjack
Fireball
Archers Musketeer Electro Wizard Lumberjack
Poison
Bats Archers Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Arrows Musketeer Electro Wizard Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Barbarian Barrel Lumberjack
Archers
Arrows Giant Barbarian Barrel Lumberjack
Arrows
Giant Archers Lumberjack
Musketeer
Giant Barbarian Barrel Lumberjack
Giant
Bats Arrows Musketeer Barbarian Barrel Archers Electro Wizard Lumberjack
Barbarian Barrel
Giant Bats Archers Musketeer Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Bats Archers Arrows Musketeer Giant Barbarian Barrel Electro Wizard

Defense Synergies 2 13

Bats
Musketeer Barbarian Barrel Electro Wizard Lumberjack
Archers
Barbarian Barrel Electro Wizard Lumberjack
Arrows
Barbarian Barrel Lumberjack
Musketeer
Lumberjack Bats Barbarian Barrel Electro Wizard
Giant
Barbarian Barrel
Archers Bats Arrows Musketeer Electro Wizard Lumberjack
Electro Wizard
Bats Archers Musketeer Barbarian Barrel Lumberjack
Lumberjack
Musketeer Bats Archers Arrows Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel Electro Wizard
Lumberjack Bats Musketeer Electro Wizard
Lumberjack Bats Archers Musketeer Electro Wizard
Lumberjack Bats Musketeer Electro Wizard
Arrows Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Bats Archers Musketeer Electro Wizard Lumberjack
Bats Musketeer Electro Wizard Archers Arrows
Arrows Musketeer Barbarian Barrel Electro Wizard
Musketeer Lumberjack
Archers Musketeer Barbarian Barrel Electro Wizard Lumberjack
Bats Archers Electro Wizard Arrows Musketeer Barbarian Barrel Lumberjack
Arrows Musketeer Bats Archers Electro Wizard
Lumberjack Bats Musketeer Electro Wizard
Bats Arrows Barbarian Barrel Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Arrows Musketeer Electro Wizard Lumberjack
Arrows Bats Archers Musketeer Barbarian Barrel Electro Wizard Lumberjack
Arrows Barbarian Barrel Bats Archers Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Bats Archers Arrows Musketeer Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Barbarian Barrel Electro Wizard
Electro Wizard Archers Arrows Musketeer Barbarian Barrel Lumberjack
Lumberjack Bats Musketeer Electro Wizard
Lumberjack Bats Musketeer Barbarian Barrel Electro Wizard
Musketeer Lumberjack
Arrows Bats Archers Musketeer Electro Wizard
Bats Archers Musketeer Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Barbarian Barrel
Musketeer
Bats Musketeer Lumberjack
Arrows Electro Wizard
Lumberjack
Archers Musketeer
Electro Wizard Bats Archers Musketeer Barbarian Barrel Lumberjack
Bats Arrows Archers Musketeer Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Musketeer
Archers Arrows Musketeer
Arrows Barbarian Barrel
Arrows
Bats Musketeer Electro Wizard Lumberjack
Arrows Musketeer Barbarian Barrel Electro Wizard
Archers Arrows Musketeer
Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Bats
Archers Arrows Musketeer Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel Electro Wizard
Arrows Musketeer
Arrows Musketeer Barbarian Barrel
Bats Archers Arrows Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Bats Archers Musketeer Barbarian Barrel
Archers Arrows Musketeer Electro Wizard
Arrows Barbarian Barrel
Musketeer Electro Wizard Lumberjack
Arrows Musketeer
Arrows
Musketeer
Bats Musketeer Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Barbarian Barrel Electro Wizard

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