My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Golem Battle Ram Barbarian Hut Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Battle Ram Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Battle Ram Wall Breakers
Giant Snowball
Archers Battle Ram Wall Breakers Lumberjack
Zap
Archers Royal Giant Battle Ram Wall Breakers
Barbarian Barrel
Archers Battle Ram Barbarian Hut Wall Breakers Lumberjack
The Log
Archers Royal Giant Battle Ram Barbarian Hut Wall Breakers Lumberjack
Earthquake
Archers Barbarian Hut
Arrows
Archers Wall Breakers
Royal Delivery
Archers Battle Ram Wall Breakers Lumberjack
Fireball
Archers Battle Ram Barbarian Hut Wall Breakers Lumberjack
Poison
Archers Barbarian Hut
Lightning
Ice Golem Battle Ram Barbarian Hut Lumberjack
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Wall Breakers Archers Battle Ram Lumberjack Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Wall Breakers Archers

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Archers Royal Giant Ice Golem Barbarian Hut Wall Breakers Lumberjack
Archers
Ice Golem Zap Royal Giant Battle Ram Barbarian Hut Wall Breakers Lumberjack
Royal Giant
Zap Archers Ice Golem Barbarian Hut Lumberjack
Ice Golem
Archers Battle Ram Wall Breakers Lumberjack Zap Royal Giant Barbarian Hut
Battle Ram
Zap Ice Golem Archers Barbarian Hut Wall Breakers Lumberjack
Barbarian Hut
Zap Archers Royal Giant Ice Golem Battle Ram Wall Breakers
Wall Breakers
Ice Golem Zap Archers Battle Ram Barbarian Hut
Lumberjack
Ice Golem Zap Archers Royal Giant Battle Ram

Defense Synergies 1 8

Zap
Archers Ice Golem Barbarian Hut Lumberjack
Archers
Ice Golem Zap Barbarian Hut Lumberjack
Royal Giant
Ice Golem
Archers Zap Barbarian Hut Lumberjack
Battle Ram
Barbarian Hut
Zap Archers Ice Golem
Wall Breakers
Lumberjack
Zap Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Ice Golem
Barbarian Hut Lumberjack Zap
Barbarian Hut Lumberjack Archers
Barbarian Hut Lumberjack
Lumberjack
Zap Archers Lumberjack
Zap Archers Barbarian Hut
Barbarian Hut Zap Ice Golem
Barbarian Hut Lumberjack
Archers Ice Golem Lumberjack
Archers Zap Ice Golem Lumberjack
Zap Archers Barbarian Hut
Barbarian Hut Lumberjack Zap
Barbarian Hut Zap Lumberjack
Barbarian Hut Lumberjack
Barbarian Hut Zap Lumberjack
Barbarian Hut Lumberjack
Zap Archers Barbarian Hut Lumberjack
Zap Archers Ice Golem Barbarian Hut Lumberjack
Barbarian Hut Lumberjack
Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Zap Archers Ice Golem
Zap Archers Ice Golem Lumberjack
Lumberjack Zap Ice Golem Barbarian Hut
Lumberjack Zap Ice Golem Barbarian Hut
Barbarian Hut Lumberjack
Zap Archers Ice Golem
Archers Ice Golem Barbarian Hut Lumberjack
Barbarian Hut Lumberjack
Zap Ice Golem Barbarian Hut
Barbarian Hut
Lumberjack
Zap
Ice Golem Barbarian Hut Lumberjack
Archers Barbarian Hut
Zap Archers Ice Golem Barbarian Hut Lumberjack
Zap Archers Ice Golem Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Hut
Zap
Barbarian Hut
Ice Golem Barbarian Hut
Zap
Zap Ice Golem
Archers
Zap Ice Golem Barbarian Hut
Zap
Lumberjack
Zap
Zap Archers
Ice Golem Barbarian Hut
Zap Ice Golem Barbarian Hut
Zap Barbarian Hut
Barbarian Hut
Zap Archers
Zap
Zap Barbarian Hut
Zap Ice Golem
Zap
Zap
Zap
Zap Archers Ice Golem
Zap
Zap
Zap
Zap Archers Barbarian Hut
Zap Archers
Lumberjack
Zap Ice Golem
Zap
Zap
Zap
Zap

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