My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Flying Machine Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Fire Spirit Archers Flying Machine Guards Lumberjack
Zap
Fire Spirit Archers Royal Giant Flying Machine Guards
Barbarian Barrel
Fire Spirit Archers Guards Lumberjack
The Log
Fire Spirit Archers Royal Giant Guards Lumberjack
Earthquake
Archers Guards
Arrows
Fire Spirit Archers Flying Machine Guards
Royal Delivery
Fire Spirit Archers Flying Machine Guards Lumberjack
Fireball
Archers Flying Machine Lumberjack
Poison
Archers Flying Machine Guards
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Guards Flying Machine Lumberjack Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Lumberjack
Archers
Royal Giant Lumberjack
Royal Giant
Fire Spirit Lightning Archers Flying Machine Guards The Log Lumberjack
Flying Machine
Royal Giant Lumberjack
Guards
Royal Giant The Log Lumberjack
Lightning
Royal Giant
The Log
Royal Giant Guards Lumberjack
Lumberjack
Fire Spirit Archers Royal Giant Flying Machine Guards The Log

Defense Synergies 0 11

Fire Spirit
The Log
Archers
Guards The Log Lumberjack
Royal Giant
Flying Machine
Guards The Log Lumberjack
Guards
Archers Flying Machine The Log Lumberjack
Lightning
The Log
The Log
Fire Spirit Archers Flying Machine Guards Lightning Lumberjack
Lumberjack
Archers Flying Machine Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine The Log
Lumberjack Flying Machine The Log
Lumberjack Fire Spirit Archers Lightning
Lumberjack Guards
Lightning The Log Lumberjack
The Log Fire Spirit Archers Flying Machine Guards Lumberjack
Lightning Fire Spirit Archers Flying Machine
Lightning Flying Machine The Log
Lumberjack
Guards Fire Spirit Archers Lumberjack
Archers Guards Flying Machine The Log Lumberjack
Archers Flying Machine
Lumberjack Fire Spirit Flying Machine Guards Lightning The Log
Fire Spirit Guards The Log Lumberjack
Lumberjack
Lightning The Log Lumberjack
Lumberjack
Fire Spirit Archers Flying Machine Guards The Log Lumberjack
The Log Fire Spirit Archers Flying Machine Guards Lumberjack
Lumberjack
Fire Spirit Archers Flying Machine Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers
Archers Flying Machine Lightning The Log Lumberjack
Guards Lumberjack Lightning The Log
Guards Lightning Lumberjack The Log
Guards Lumberjack
Fire Spirit Archers Flying Machine
Guards Archers Flying Machine Lightning Lumberjack
Lumberjack
Lightning Flying Machine The Log
Guards
Flying Machine Guards Lumberjack
Lightning Guards The Log
Lightning Guards Lumberjack
Archers Flying Machine
Guards Archers Flying Machine Lightning The Log Lumberjack
Archers Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Guards The Log
Flying Machine The Log
Lightning Flying Machine The Log
Lightning Flying Machine Guards The Log
Fire Spirit The Log
Fire Spirit Flying Machine
Fire Spirit Archers Flying Machine The Log
The Log Fire Spirit Flying Machine Lightning
The Log Flying Machine Lightning
Lightning Fire Spirit Guards Lumberjack
Lightning Flying Machine The Log
Lightning Fire Spirit Archers Flying Machine
Flying Machine Lightning Fire Spirit The Log
Lightning Flying Machine
Lightning Flying Machine The Log
Lightning Flying Machine The Log
Lightning Flying Machine The Log
Lightning
Lightning
Lightning Fire Spirit Archers Flying Machine The Log
Lightning Fire Spirit Flying Machine The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Flying Machine The Log
The Log Fire Spirit
The Log Flying Machine Lightning
Lightning Flying Machine The Log
Lightning The Log
Lightning Fire Spirit Archers Flying Machine
Lightning Flying Machine Guards
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning Fire Spirit Archers Flying Machine Guards
Lightning Fire Spirit Archers Flying Machine
The Log
Lightning Flying Machine Lumberjack
The Log Flying Machine Lightning
Lightning
Flying Machine
Flying Machine Guards Lightning The Log
Flying Machine Lightning
Lightning Flying Machine The Log

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