My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Tombstone Witch
Zap
Bats Goblin Gang Tombstone Witch
Barbarian Barrel
Goblin Gang Tombstone Wizard Witch
The Log
Goblin Gang Tombstone Witch
Earthquake
Goblin Gang Tombstone Witch
Arrows
Bats Goblin Gang Tombstone Witch
Royal Delivery
Bats Goblin Gang Wizard Witch P.E.K.K.A
Fireball
Goblin Gang Tombstone Wizard Witch
Poison
Bats Goblin Gang Tombstone Wizard Witch
Lightning
Tombstone Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tombstone Fireball Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tombstone

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Tombstone
Fireball
The Log
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Wizard Witch The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 2 10

Bats
P.E.K.K.A The Log
Goblin Gang
Tombstone P.E.K.K.A The Log
Tombstone
Goblin Gang Fireball Wizard
Fireball
The Log Tombstone
Wizard
Tombstone P.E.K.K.A The Log
Witch
The Log
P.E.K.K.A
The Log Bats Goblin Gang Wizard
The Log
Fireball P.E.K.K.A Bats Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard The Log
P.E.K.K.A Bats Goblin Gang Tombstone Witch The Log
Goblin Gang Witch P.E.K.K.A Bats Tombstone
Witch P.E.K.K.A Bats Goblin Gang Tombstone
Tombstone Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats
Bats Goblin Gang Tombstone Fireball Wizard Witch
Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang Tombstone
Goblin Gang
Bats Goblin Gang Witch Tombstone Fireball Wizard The Log
Bats Goblin Gang Fireball Wizard Witch
Tombstone P.E.K.K.A Bats Goblin Gang Fireball Wizard Witch The Log
Fireball Wizard Bats Goblin Gang Tombstone Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Fireball P.E.K.K.A The Log
Wizard Bats Goblin Gang Tombstone Fireball Witch P.E.K.K.A
Tombstone Fireball Bats Goblin Gang Wizard Witch The Log
Wizard Witch The Log Bats Tombstone Fireball
P.E.K.K.A
Goblin Gang Wizard Bats Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Fireball Witch P.E.K.K.A
Fireball Goblin Gang Wizard The Log
Goblin Gang Tombstone P.E.K.K.A Bats Witch The Log
Goblin Gang P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang Tombstone Witch
Fireball Wizard Bats Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Tombstone Fireball Witch
P.E.K.K.A
P.E.K.K.A Bats Tombstone Fireball Witch The Log
Witch P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Bats Tombstone Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Tombstone Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Tombstone Witch Bats Fireball P.E.K.K.A The Log
Bats Fireball Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Bats Goblin Gang Tombstone Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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