My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Zappies Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Furnace Zappies
Zap
Battle Ram Furnace Zappies
Barbarian Barrel
Knight Battle Ram Furnace Zappies Wizard
The Log
Mini P.E.K.K.A Battle Ram Furnace Zappies
Earthquake
Furnace Zappies
Arrows
Furnace Zappies
Royal Delivery
Knight Mini P.E.K.K.A Battle Ram Zappies Wizard
Fireball
Battle Ram Furnace Zappies Wizard
Poison
Furnace Zappies Wizard
Lightning
Knight Mini P.E.K.K.A Battle Ram Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Mini P.E.K.K.A Battle Ram Furnace Zappies Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Furnace Zappies Wizard The Log
Mini P.E.K.K.A
Furnace Wizard Tornado The Log
Battle Ram
Knight The Log Furnace Zappies Tornado
Furnace
Knight Mini P.E.K.K.A Battle Ram
Zappies
Knight Battle Ram
Wizard
Tornado Knight Mini P.E.K.K.A
Tornado
Wizard Mini P.E.K.K.A Battle Ram The Log
The Log
Battle Ram Knight Mini P.E.K.K.A Tornado

Defense Synergies 2 15

Knight
Mini P.E.K.K.A Furnace Zappies Wizard Tornado The Log
Mini P.E.K.K.A
The Log Knight Furnace Wizard Tornado
Battle Ram
Furnace
Knight Mini P.E.K.K.A Zappies Tornado
Zappies
Knight Furnace Tornado The Log
Wizard
Tornado Knight Mini P.E.K.K.A The Log
Tornado
Wizard Knight Mini P.E.K.K.A Furnace Zappies The Log
The Log
Mini P.E.K.K.A Knight Zappies Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Wizard The Log
Mini P.E.K.K.A Knight Furnace Zappies The Log
Mini P.E.K.K.A Furnace Tornado Knight Zappies
Mini P.E.K.K.A Knight Furnace Zappies
Mini P.E.K.K.A Tornado The Log
Tornado The Log Furnace Zappies
Furnace Tornado Zappies Wizard
The Log
Mini P.E.K.K.A Zappies Furnace Tornado
Knight Tornado Mini P.E.K.K.A Zappies
Knight Furnace Zappies Wizard Tornado The Log
Furnace Zappies Wizard Tornado
Mini P.E.K.K.A Furnace Knight Zappies Wizard The Log
Wizard Mini P.E.K.K.A Furnace Zappies Tornado The Log
Mini P.E.K.K.A Knight Furnace Zappies
Tornado Mini P.E.K.K.A Furnace Zappies The Log
Wizard Knight Mini P.E.K.K.A Furnace Zappies Tornado
Knight Furnace Zappies Wizard Tornado The Log
Furnace Wizard Tornado The Log Knight Zappies
Mini P.E.K.K.A Zappies Tornado
Wizard Knight Mini P.E.K.K.A Furnace Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Furnace Zappies
Knight Mini P.E.K.K.A Wizard The Log
Zappies Knight Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Knight Zappies Tornado The Log
Knight Mini P.E.K.K.A Zappies
Furnace Wizard Zappies Tornado
Mini P.E.K.K.A Knight Furnace Zappies
Mini P.E.K.K.A Knight Zappies
Knight Mini P.E.K.K.A Zappies Tornado The Log
Zappies
Knight Mini P.E.K.K.A Zappies
Tornado The Log
Mini P.E.K.K.A Knight Zappies Wizard
Wizard Furnace Zappies
Zappies Knight Mini P.E.K.K.A Furnace Tornado The Log
Mini P.E.K.K.A Zappies Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log
The Log
Knight The Log
Wizard Furnace The Log
Wizard Furnace Tornado
Furnace Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Mini P.E.K.K.A Tornado
Knight Wizard Tornado The Log
Wizard Tornado
Knight The Log
Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Furnace Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Furnace Wizard Tornado
Zappies Wizard
Mini P.E.K.K.A
Wizard The Log
Zappies
Wizard The Log
Zappies
Zappies Wizard Tornado
The Log
Knight Mini P.E.K.K.A Wizard
The Log Wizard
Tornado
Zappies Tornado The Log
Zappies Tornado
Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: