My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Goblin Hut Cannon Cart Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Cannon Cart
Giant Snowball
Minions Zappies Goblin Hut
Zap
Minions Royal Giant Zappies Goblin Hut Cannon Cart
Barbarian Barrel
Zappies Goblin Hut Cannon Cart Royal Ghost
The Log
Royal Giant Zappies Goblin Hut Cannon Cart
Earthquake
Zappies Goblin Hut
Arrows
Minions Zappies Goblin Hut
Royal Delivery
Minions Zappies Goblin Hut Cannon Cart Royal Ghost
Fireball
Minions Zappies Goblin Hut Cannon Cart
Poison
Minions Zappies Goblin Hut
Lightning
Goblin Hut Cannon Cart
Rocket
Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Royal Ghost Zappies Goblin Hut Cannon Cart Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Royal Ghost Zappies

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Cannon Cart Golem
Royal Giant
Minions Zappies Goblin Hut Cannon Cart The Log Royal Ghost
Zappies
Royal Giant Goblin Hut Cannon Cart Golem Royal Ghost
Goblin Hut
Royal Giant Zappies Cannon Cart Golem The Log Royal Ghost
Cannon Cart
Golem The Log Minions Royal Giant Zappies Goblin Hut Royal Ghost
Golem
Cannon Cart Minions Zappies Goblin Hut The Log
The Log
Cannon Cart Royal Giant Goblin Hut Golem
Royal Ghost
Royal Giant Zappies Goblin Hut Cannon Cart

Defense Synergies 0 9

Minions
Zappies Cannon Cart The Log
Royal Giant
Zappies
Minions Cannon Cart The Log
Goblin Hut
Cannon Cart Royal Ghost
Cannon Cart
Minions Zappies Goblin Hut Royal Ghost
Golem
The Log
Minions Zappies Royal Ghost
Royal Ghost
Goblin Hut Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Zappies Goblin Hut The Log
Minions Zappies Goblin Hut Cannon Cart The Log
Goblin Hut Minions Zappies Cannon Cart
Goblin Hut Minions Zappies Cannon Cart
The Log
The Log Minions Zappies Cannon Cart Royal Ghost
Minions Zappies Goblin Hut
Cannon Cart The Log
Zappies Minions Goblin Hut
Zappies Cannon Cart Royal Ghost
Minions Zappies Goblin Hut Cannon Cart The Log Royal Ghost
Minions Zappies Goblin Hut
Goblin Hut Minions Zappies Cannon Cart The Log
Minions Zappies Goblin Hut Cannon Cart The Log Royal Ghost
Zappies Goblin Hut Cannon Cart
Zappies Goblin Hut The Log
Minions Zappies Goblin Hut Cannon Cart
Minions Zappies Goblin Hut Cannon Cart The Log Royal Ghost
The Log Minions Zappies Goblin Hut Cannon Cart Royal Ghost
Zappies Goblin Hut Cannon Cart
Royal Ghost Minions Zappies Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Goblin Hut Cannon Cart Royal Ghost
Cannon Cart The Log Royal Ghost
Zappies Minions Goblin Hut Cannon Cart The Log
Zappies Cannon Cart The Log
Zappies Goblin Hut Cannon Cart
Minions Zappies Goblin Hut
Minions Zappies Goblin Hut Cannon Cart
Zappies Cannon Cart
Minions Zappies Goblin Hut Cannon Cart The Log
Zappies Goblin Hut
Minions Zappies Goblin Hut Cannon Cart
The Log
Cannon Cart Zappies
Zappies Cannon Cart
Zappies Goblin Hut Minions Cannon Cart The Log
Minions Zappies Goblin Hut Cannon Cart The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
Goblin Hut Cannon Cart The Log
Cannon Cart The Log
The Log
Minions
The Log
The Log
The Log
Minions
Cannon Cart The Log
Goblin Hut Cannon Cart The Log
Minions Cannon Cart
Goblin Hut Cannon Cart The Log
Goblin Hut Cannon Cart The Log
Goblin Hut Cannon Cart The Log
Minions
The Log
The Log
Minions The Log
The Log
Cannon Cart The Log
The Log
The Log Royal Ghost
The Log
The Log
Minions Zappies Goblin Hut
The Log
Zappies
The Log
Minions Zappies Goblin Hut Cannon Cart
Zappies
The Log
Cannon Cart
The Log
Cannon Cart
Minions Zappies The Log
Zappies
Cannon Cart The Log Royal Ghost

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