My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Elixir Collector Goblin Giant Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Zappies Skeleton Army Lumberjack
Zap
Zappies Skeleton Army Goblin Giant
Barbarian Barrel
Elite Barbarians Zappies Skeleton Army Ice Wizard Lumberjack
The Log
Elite Barbarians Zappies Skeleton Army Lumberjack
Earthquake
Zappies Elixir Collector Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Elite Barbarians Zappies Skeleton Army Ice Wizard Lumberjack
Fireball
Elite Barbarians Zappies Elixir Collector Skeleton Army Ice Wizard Lumberjack
Poison
Zappies Elixir Collector Skeleton Army Ice Wizard
Lightning
Elite Barbarians Elixir Collector Ice Wizard Lumberjack
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Zappies Lumberjack Elite Barbarians Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Ice Wizard Zappies

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Zappies Goblin Giant The Log Lumberjack
Zappies
Elite Barbarians Goblin Giant Lumberjack
Elixir Collector
Skeleton Army
Goblin Giant
Elite Barbarians Zappies The Log Ice Wizard Lumberjack
The Log
Elite Barbarians Goblin Giant Lumberjack
Ice Wizard
Goblin Giant Lumberjack
Lumberjack
Elite Barbarians Zappies Goblin Giant The Log Ice Wizard

Defense Synergies 0 11

Elite Barbarians
The Log
Zappies
Skeleton Army The Log Lumberjack
Elixir Collector
Skeleton Army
Zappies The Log Ice Wizard Lumberjack
Goblin Giant
The Log
The Log
Elite Barbarians Zappies Skeleton Army Goblin Giant Ice Wizard Lumberjack
Ice Wizard
Skeleton Army The Log Lumberjack
Lumberjack
Zappies Skeleton Army The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant The Log
Elite Barbarians Skeleton Army Lumberjack Zappies The Log Ice Wizard
Skeleton Army Lumberjack Elite Barbarians Zappies Ice Wizard
Elite Barbarians Skeleton Army Lumberjack Zappies Ice Wizard
Elite Barbarians Skeleton Army The Log Lumberjack
Skeleton Army The Log Zappies Ice Wizard Lumberjack
Zappies Ice Wizard
Goblin Giant The Log
Zappies Elite Barbarians Skeleton Army Ice Wizard Lumberjack
Elite Barbarians Skeleton Army Zappies Ice Wizard Lumberjack
Skeleton Army Ice Wizard Zappies Goblin Giant The Log Lumberjack
Zappies Ice Wizard
Skeleton Army Lumberjack Elite Barbarians Zappies The Log Ice Wizard
Skeleton Army Zappies The Log Lumberjack
Elite Barbarians Skeleton Army Zappies Lumberjack
Skeleton Army Elite Barbarians Zappies The Log Lumberjack
Elite Barbarians Zappies Skeleton Army Lumberjack
Elite Barbarians Zappies Skeleton Army The Log Ice Wizard Lumberjack
The Log Zappies Ice Wizard Lumberjack
Elite Barbarians Zappies Lumberjack
Skeleton Army Elite Barbarians Zappies Goblin Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Zappies
Elite Barbarians The Log Lumberjack
Zappies Skeleton Army Lumberjack Elite Barbarians Goblin Giant The Log
Skeleton Army Lumberjack Elite Barbarians Zappies Goblin Giant The Log
Elite Barbarians Zappies Skeleton Army Goblin Giant Lumberjack
Zappies Goblin Giant Ice Wizard
Skeleton Army Elite Barbarians Zappies Goblin Giant Ice Wizard Lumberjack
Elite Barbarians Zappies Skeleton Army Goblin Giant Lumberjack
Elite Barbarians Zappies Skeleton Army The Log
Zappies Skeleton Army Goblin Giant
Elite Barbarians Zappies Lumberjack
Skeleton Army Elite Barbarians Goblin Giant The Log
Elite Barbarians Skeleton Army Zappies Goblin Giant Lumberjack
Zappies Skeleton Army
Elite Barbarians Zappies Skeleton Army Goblin Giant The Log Lumberjack
Elite Barbarians Zappies The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
Goblin Giant The Log
The Log
The Log
Goblin Giant Ice Wizard
The Log
The Log Ice Wizard
The Log
Elite Barbarians Lumberjack
The Log
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Ice Wizard
The Log Ice Wizard
The Log
The Log
Elite Barbarians Ice Wizard
Zappies
Elite Barbarians
The Log
Zappies
The Log
Zappies Skeleton Army
Zappies Ice Wizard
The Log
Lumberjack
The Log
Elite Barbarians
Elite Barbarians Zappies The Log
Zappies
Goblin Giant The Log

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