My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Flying Machine Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Knight Magic Archer
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Flying Machine Hog Rider Magic Archer
Fireball
Mega Minion Flying Machine Hog Rider Magic Archer
Poison
Mega Minion Flying Machine Magic Archer
Lightning
Knight Mega Minion Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Mega Minion Mini P.E.K.K.A Flying Machine Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Mega Minion

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Knight Mini P.E.K.K.A Flying Machine The Log Magic Archer
Knight
Mega Minion Hog Rider Zap Flying Machine The Log Magic Archer
Mega Minion
Zap Knight
Mini P.E.K.K.A
Zap Hog Rider The Log Magic Archer
Flying Machine
Zap Knight Hog Rider
Hog Rider
Zap Knight The Log Mini P.E.K.K.A Flying Machine Magic Archer
The Log
Hog Rider Zap Knight Mini P.E.K.K.A Magic Archer
Magic Archer
Zap Knight Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 5 12

Zap
Mega Minion Mini P.E.K.K.A Knight Flying Machine The Log Magic Archer
Knight
Mega Minion Magic Archer Zap Mini P.E.K.K.A Flying Machine The Log
Mega Minion
Zap Knight Flying Machine The Log
Mini P.E.K.K.A
Zap The Log Knight Magic Archer
Flying Machine
Zap Knight Mega Minion The Log
Hog Rider
The Log
Mini P.E.K.K.A Zap Knight Mega Minion Flying Machine Magic Archer
Magic Archer
Knight Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Flying Machine The Log Magic Archer
Mini P.E.K.K.A Zap Knight Mega Minion Flying Machine The Log
Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A The Log
The Log Zap Mega Minion Flying Machine Magic Archer
Mega Minion Zap Flying Machine Magic Archer
Zap Flying Machine The Log Magic Archer
Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Knight Mega Minion Flying Machine The Log Magic Archer
Mega Minion Zap Flying Machine Magic Archer
Mini P.E.K.K.A Zap Knight Flying Machine The Log
Zap Mega Minion Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
Zap Knight Mega Minion Flying Machine The Log Magic Archer
Zap The Log Knight Mega Minion Flying Machine Magic Archer
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mega Minion Mini P.E.K.K.A Flying Machine The Log Magic Archer
Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight The Log
Knight Mini P.E.K.K.A
Zap Flying Machine Magic Archer
Mini P.E.K.K.A Knight Mega Minion Flying Machine
Mini P.E.K.K.A Knight
Zap Knight Mega Minion Mini P.E.K.K.A Flying Machine The Log Magic Archer
Mega Minion
Knight Mega Minion Mini P.E.K.K.A Flying Machine
Zap The Log
Mini P.E.K.K.A Knight
Flying Machine Magic Archer
Zap Knight Mega Minion Mini P.E.K.K.A Flying Machine The Log Magic Archer
Zap Mega Minion Mini P.E.K.K.A Flying Machine The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Flying Machine The Log
Zap Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Knight Flying Machine The Log
Zap The Log Magic Archer
Zap Mega Minion Flying Machine Magic Archer
Flying Machine The Log Magic Archer
The Log Zap Flying Machine Magic Archer
The Log Zap Flying Machine
Mini P.E.K.K.A
Zap Knight Flying Machine The Log Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Knight The Log Magic Archer
Flying Machine Magic Archer
Zap Flying Machine The Log Magic Archer
Zap Flying Machine The Log Magic Archer
Magic Archer Flying Machine The Log
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Flying Machine The Log Magic Archer
Zap Flying Machine The Log Magic Archer
The Log Magic Archer
The Log
Zap Flying Machine The Log
Zap The Log Magic Archer
Mega Minion
The Log Zap Flying Machine Magic Archer
Zap Flying Machine The Log Magic Archer
Zap The Log Magic Archer
Zap Flying Machine Magic Archer
Zap Mega Minion Flying Machine
Mega Minion Mini P.E.K.K.A
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Flying Machine Magic Archer
Zap Mega Minion Flying Machine Magic Archer
The Log
Knight Mega Minion Mini P.E.K.K.A Flying Machine Magic Archer
The Log Zap Flying Machine Magic Archer
Zap
Mega Minion Flying Machine
Zap Flying Machine The Log Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine The Log Magic Archer

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