My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Furnace Goblin Hut
Zap
Archers Furnace Goblin Hut
Barbarian Barrel
Archers Knight Furnace Goblin Hut
The Log
Archers Mini P.E.K.K.A Hog Rider Furnace Goblin Hut
Earthquake
Archers Hog Rider Furnace Goblin Hut
Arrows
Archers Furnace Goblin Hut
Royal Delivery
Archers Knight Mini P.E.K.K.A Hog Rider Goblin Hut
Fireball
Archers Hog Rider Furnace Goblin Hut
Poison
Archers Furnace Goblin Hut
Lightning
Knight Mini P.E.K.K.A Furnace Goblin Hut
Rocket
Hog Rider Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Mini P.E.K.K.A Hog Rider Furnace Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Hog Rider Goblin Hut
Knight
Archers Hog Rider Fireball Furnace Goblin Hut The Log
Fireball
Hog Rider Knight The Log
Mini P.E.K.K.A
Archers Hog Rider Furnace Goblin Hut The Log
Hog Rider
Knight Fireball The Log Archers Mini P.E.K.K.A Furnace Goblin Hut
Furnace
Knight Mini P.E.K.K.A Hog Rider Goblin Hut
Goblin Hut
Archers Knight Mini P.E.K.K.A Hog Rider Furnace The Log
The Log
Hog Rider Knight Fireball Mini P.E.K.K.A Goblin Hut

Defense Synergies 3 14

Archers
Knight Mini P.E.K.K.A Furnace Goblin Hut The Log
Knight
Archers Fireball Mini P.E.K.K.A Furnace Goblin Hut The Log
Fireball
The Log Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
The Log Archers Knight Fireball Furnace Goblin Hut
Hog Rider
Furnace
Archers Knight Mini P.E.K.K.A Goblin Hut
Goblin Hut
Archers Knight Fireball Mini P.E.K.K.A Furnace
The Log
Fireball Mini P.E.K.K.A Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut The Log
Mini P.E.K.K.A Knight Furnace Goblin Hut The Log
Mini P.E.K.K.A Furnace Goblin Hut Archers Knight
Mini P.E.K.K.A Goblin Hut Knight Furnace
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Furnace
Furnace Archers Fireball Goblin Hut
Fireball The Log
Mini P.E.K.K.A Furnace Goblin Hut
Knight Archers Mini P.E.K.K.A
Archers Knight Fireball Furnace Goblin Hut The Log
Archers Fireball Furnace Goblin Hut
Mini P.E.K.K.A Furnace Goblin Hut Knight Fireball The Log
Fireball Mini P.E.K.K.A Furnace Goblin Hut The Log
Mini P.E.K.K.A Knight Furnace Goblin Hut
Fireball Mini P.E.K.K.A Furnace Goblin Hut The Log
Knight Fireball Mini P.E.K.K.A Furnace Goblin Hut
Fireball Archers Knight Furnace Goblin Hut The Log
Furnace The Log Archers Knight Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Archers Knight Fireball Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball Furnace Goblin Hut
Fireball Archers Knight Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Furnace Goblin Hut The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Mini P.E.K.K.A Goblin Hut
Fireball Furnace Archers Goblin Hut
Mini P.E.K.K.A Archers Knight Fireball Furnace Goblin Hut
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Goblin Hut The Log
Goblin Hut
Knight Mini P.E.K.K.A Goblin Hut
Fireball The Log
Mini P.E.K.K.A Knight Fireball
Archers Fireball Furnace
Goblin Hut Archers Knight Fireball Mini P.E.K.K.A Furnace The Log
Archers Fireball Mini P.E.K.K.A Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace
Archers Furnace The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball Archers
Knight Fireball Goblin Hut The Log
Fireball
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball Furnace
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Goblin Hut
Fireball Archers
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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