My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Giant Skeleton
Giant Snowball
Goblin Gang Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Furnace Wizard Giant Skeleton
The Log
Goblin Gang Furnace Giant Skeleton
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard Giant Skeleton
Fireball
Goblin Gang Furnace Wizard
Poison
Goblin Gang Furnace Wizard
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Fireball Furnace Giant Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Giant Skeleton
Fireball
Tornado Giant The Log
Furnace
Giant Giant Skeleton
Giant
Goblin Gang Fireball Furnace Wizard Tornado The Log
Wizard
Tornado Giant Giant Skeleton
Tornado
Fireball Wizard Giant Giant Skeleton The Log
Giant Skeleton
Goblin Gang Furnace Wizard Tornado The Log
The Log
Fireball Giant Tornado Giant Skeleton

Defense Synergies 3 9

Goblin Gang
Furnace Giant Skeleton The Log
Fireball
Tornado The Log
Furnace
Goblin Gang Tornado
Giant
Wizard
Tornado Giant Skeleton The Log
Tornado
Fireball Wizard Furnace Giant Skeleton The Log
Giant Skeleton
Goblin Gang Wizard Tornado The Log
The Log
Fireball Goblin Gang Wizard Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Goblin Gang Furnace The Log
Goblin Gang Furnace Tornado Giant Skeleton
Goblin Gang Furnace
Fireball Tornado Giant Skeleton The Log
Goblin Gang Fireball Tornado The Log Furnace
Furnace Tornado Goblin Gang Fireball Wizard
Fireball Giant Skeleton The Log
Goblin Gang Furnace Tornado
Goblin Gang Tornado Giant Skeleton
Goblin Gang Fireball Furnace Wizard Tornado Giant Skeleton The Log
Goblin Gang Fireball Furnace Wizard Tornado
Furnace Goblin Gang Fireball Wizard Giant Skeleton The Log
Fireball Wizard Goblin Gang Furnace Tornado The Log
Goblin Gang Furnace
Tornado Goblin Gang Fireball Furnace The Log
Wizard Goblin Gang Fireball Furnace Tornado
Fireball Goblin Gang Furnace Wizard Tornado The Log
Furnace Wizard Tornado The Log Fireball Giant Skeleton
Tornado
Goblin Gang Wizard Fireball Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Giant Skeleton
Fireball Goblin Gang Wizard The Log
Goblin Gang Giant Skeleton Furnace The Log
Goblin Gang Giant Skeleton Fireball Tornado The Log
Giant Skeleton Goblin Gang
Fireball Furnace Wizard Goblin Gang Tornado
Goblin Gang Fireball Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Fireball Tornado The Log
Goblin Gang
Giant Skeleton
Fireball Tornado Giant Skeleton The Log
Giant Skeleton Goblin Gang Fireball Wizard
Wizard Fireball Furnace
Goblin Gang Fireball Furnace Tornado Giant Skeleton The Log
Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Tornado The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard Furnace The Log
Fireball Wizard Furnace Tornado
Furnace Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Goblin Gang Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball Giant Skeleton The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Furnace Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Furnace Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball Tornado Giant Skeleton
Goblin Gang Fireball Tornado Giant Skeleton The Log
Fireball Tornado
Fireball Tornado Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: