My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Giant Skeleton Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Giant Skeleton Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Bandit Ram Rider
Giant Snowball
Skeletons Fire Spirit Flying Machine Lumberjack Ram Rider
Zap
Skeletons Fire Spirit Flying Machine Bandit Ram Rider
Barbarian Barrel
Skeletons Fire Spirit Giant Skeleton Bandit Lumberjack
The Log
Skeletons Fire Spirit Giant Skeleton Bandit Lumberjack Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Flying Machine
Royal Delivery
Skeletons Fire Spirit Flying Machine Giant Skeleton Bandit Lumberjack Ram Rider
Fireball
Flying Machine Bandit Lumberjack Ram Rider
Poison
Flying Machine
Lightning
Bandit Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Bandit Flying Machine Lumberjack Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Giant Skeleton Bandit Lumberjack Ram Rider
Flying Machine
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton
Fire Spirit Flying Machine The Log Bandit Lumberjack
The Log
Giant Skeleton Bandit Lumberjack Ram Rider
Bandit
Fire Spirit Giant Skeleton The Log Lumberjack Ram Rider
Lumberjack
Fire Spirit Flying Machine Giant Skeleton The Log Bandit Ram Rider
Ram Rider
Fire Spirit Flying Machine The Log Bandit Lumberjack

Defense Synergies 0 21

Skeletons
Fire Spirit Flying Machine Giant Skeleton The Log Bandit Lumberjack Ram Rider
Fire Spirit
Skeletons Giant Skeleton The Log
Flying Machine
Skeletons Giant Skeleton The Log Bandit Lumberjack
Giant Skeleton
Skeletons Fire Spirit Flying Machine The Log Lumberjack
The Log
Skeletons Fire Spirit Flying Machine Giant Skeleton Bandit Lumberjack Ram Rider
Bandit
Skeletons Flying Machine The Log Lumberjack Ram Rider
Lumberjack
Skeletons Flying Machine Giant Skeleton The Log Bandit Ram Rider
Ram Rider
Skeletons The Log Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log Ram Rider
Lumberjack Skeletons Flying Machine The Log Bandit Ram Rider
Lumberjack Ram Rider Skeletons Fire Spirit Giant Skeleton Bandit
Lumberjack Skeletons Bandit Ram Rider
Giant Skeleton The Log Lumberjack
The Log Skeletons Fire Spirit Flying Machine Bandit Lumberjack
Ram Rider Fire Spirit Flying Machine
Flying Machine Giant Skeleton The Log Bandit Ram Rider
Skeletons Lumberjack
Skeletons Fire Spirit Giant Skeleton Bandit Lumberjack
Skeletons Flying Machine Giant Skeleton The Log Bandit Lumberjack Ram Rider
Flying Machine Ram Rider
Lumberjack Skeletons Fire Spirit Flying Machine Giant Skeleton The Log Bandit Ram Rider
Fire Spirit The Log Lumberjack
Bandit Lumberjack Ram Rider
The Log Bandit Lumberjack Ram Rider
Skeletons Lumberjack
Fire Spirit Flying Machine The Log Bandit Lumberjack Ram Rider
The Log Fire Spirit Flying Machine Giant Skeleton Bandit Lumberjack Ram Rider
Lumberjack Ram Rider
Fire Spirit Flying Machine Giant Skeleton The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Skeleton Bandit
Bandit Flying Machine The Log Lumberjack
Giant Skeleton Bandit Lumberjack Skeletons The Log Ram Rider
Giant Skeleton Lumberjack The Log Bandit Ram Rider
Giant Skeleton Skeletons Bandit Lumberjack Ram Rider
Fire Spirit Skeletons Flying Machine Ram Rider
Skeletons Flying Machine Giant Skeleton Bandit Lumberjack Ram Rider
Giant Skeleton Lumberjack
Giant Skeleton Skeletons Flying Machine The Log Bandit
Skeletons
Flying Machine Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Skeletons Bandit Lumberjack Ram Rider
Flying Machine
Skeletons Flying Machine Giant Skeleton The Log Lumberjack
Flying Machine Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton The Log Bandit
Flying Machine The Log Bandit Ram Rider
Flying Machine Giant Skeleton The Log Bandit
Flying Machine Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Flying Machine Ram Rider
Fire Spirit Flying Machine The Log
The Log Fire Spirit Flying Machine Ram Rider
The Log Flying Machine Bandit Ram Rider
Fire Spirit Lumberjack
Flying Machine The Log Bandit Ram Rider
Fire Spirit Flying Machine
Flying Machine Fire Spirit The Log Bandit
Flying Machine Bandit
Flying Machine The Log
Flying Machine The Log Bandit
Flying Machine The Log Bandit
Fire Spirit Flying Machine The Log Bandit
Fire Spirit Flying Machine The Log
Giant Skeleton The Log
The Log
Flying Machine The Log
The Log Fire Spirit
The Log Flying Machine Bandit Ram Rider
Flying Machine The Log Bandit Ram Rider
The Log Bandit
Fire Spirit Flying Machine
Flying Machine
The Log Bandit
Giant Skeleton
The Log
Fire Spirit Flying Machine Bandit
Fire Spirit Flying Machine Ram Rider
The Log
Flying Machine Lumberjack
The Log Flying Machine
Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton The Log
Flying Machine
Flying Machine Giant Skeleton The Log Bandit

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