My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Baby Dragon Witch Lumberjack
Zap
Bats Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Witch Lumberjack
The Log
Goblin Gang Witch Prince Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Baby Dragon Witch Prince Lumberjack
Fireball
Goblin Gang Baby Dragon Witch Lumberjack
Poison
Bats Goblin Gang Witch
Lightning
Baby Dragon Witch Prince Lumberjack
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Baby Dragon Lumberjack Witch Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Prince Lumberjack
Goblin Gang
Baby Dragon Prince
Baby Dragon
Bats Goblin Gang Witch Prince Lightning Lumberjack
Witch
Baby Dragon Prince Lumberjack
Prince
Bats Goblin Gang Baby Dragon Witch Lightning The Log Lumberjack
Lightning
Baby Dragon Prince
The Log
Prince Lumberjack
Lumberjack
Bats Baby Dragon Witch Prince The Log

Defense Synergies 1 16

Bats
Baby Dragon Prince The Log Lumberjack
Goblin Gang
Prince The Log Lumberjack
Baby Dragon
Bats Witch Prince The Log Lumberjack
Witch
Baby Dragon Prince The Log Lumberjack
Prince
The Log Bats Goblin Gang Baby Dragon Witch
Lightning
The Log
The Log
Prince Bats Goblin Gang Baby Dragon Witch Lightning Lumberjack
Lumberjack
Bats Goblin Gang Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log
Lumberjack Bats Goblin Gang Witch Prince The Log
Goblin Gang Witch Prince Lumberjack Bats Lightning
Witch Prince Lumberjack Bats Goblin Gang
Lightning Prince The Log Lumberjack
Goblin Gang The Log Bats Baby Dragon Lumberjack
Bats Lightning Goblin Gang Baby Dragon Witch
Lightning Baby Dragon The Log
Witch Goblin Gang Prince Lumberjack
Goblin Gang Prince Lumberjack
Bats Goblin Gang Witch Baby Dragon The Log Lumberjack
Bats Goblin Gang Baby Dragon Witch
Prince Lumberjack Bats Goblin Gang Witch Lightning The Log
Bats Goblin Gang Baby Dragon Witch Prince The Log Lumberjack
Goblin Gang Prince Lumberjack
Goblin Gang Prince Lightning The Log Lumberjack
Bats Goblin Gang Witch Prince Lumberjack
Bats Goblin Gang Baby Dragon Witch Prince The Log Lumberjack
Baby Dragon Witch The Log Bats Lumberjack
Prince Lumberjack
Goblin Gang Bats Baby Dragon Witch Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch Prince
Goblin Gang Baby Dragon Prince Lightning The Log Lumberjack
Goblin Gang Lumberjack Bats Witch Prince Lightning The Log
Goblin Gang Prince Lightning Lumberjack Bats The Log
Goblin Gang Witch Prince Lumberjack
Bats Goblin Gang Baby Dragon Witch
Goblin Gang Prince Bats Witch Lightning Lumberjack
Prince Lumberjack
Lightning Bats Baby Dragon Witch Prince The Log
Witch Goblin Gang
Bats Witch Prince Lumberjack
Lightning Prince The Log
Prince Lightning Goblin Gang Witch Lumberjack
Baby Dragon Witch
Goblin Gang Witch Bats Baby Dragon Prince Lightning The Log Lumberjack
Bats Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Prince The Log
Baby Dragon The Log
Bats Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Bats Goblin Gang Prince Lumberjack
Lightning Prince The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon Prince The Log
Lightning Baby Dragon Witch The Log
Lightning Baby Dragon The Log
Lightning
Bats Lightning
Lightning Baby Dragon Prince The Log
Lightning Baby Dragon Witch The Log
Lightning Baby Dragon Prince The Log
Lightning
Prince Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch Lightning
Lightning Baby Dragon Witch Prince The Log
Lightning Baby Dragon The Log
Lightning Bats Baby Dragon Witch
Lightning Bats Witch
Lightning
Lightning The Log
Lightning
Prince
Lightning The Log
Lightning Bats Goblin Gang Witch Prince
Lightning Baby Dragon Witch
The Log
Lightning Goblin Gang Baby Dragon Prince Lumberjack
The Log Baby Dragon Lightning
Lightning
Prince
Bats Goblin Gang Baby Dragon Witch Lightning The Log
Bats Witch Lightning
Lightning Baby Dragon Witch Prince The Log

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