My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Heal Spirit Giant Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Wall Breakers
Giant Snowball
Goblin Gang Wall Breakers Electro Dragon
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Goblin Gang Elite Barbarians Heal Spirit Wall Breakers
The Log
Goblin Gang Elite Barbarians Heal Spirit Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblin Gang Heal Spirit Wall Breakers
Royal Delivery
Goblin Gang Elite Barbarians Heal Spirit Wall Breakers Electro Dragon
Fireball
Goblin Gang Elite Barbarians Wall Breakers Electro Dragon
Poison
Goblin Gang Electro Dragon
Lightning
Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Goblin Gang Giant Electro Dragon Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Wall Breakers Goblin Gang Giant

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant
Elite Barbarians
Heal Spirit Mega Knight
Heal Spirit
Elite Barbarians Giant Electro Dragon Mega Knight
Giant
Electro Dragon Lightning Goblin Gang Heal Spirit
Wall Breakers
Mega Knight
Electro Dragon
Giant Heal Spirit Mega Knight
Lightning
Giant
Mega Knight
Elite Barbarians Heal Spirit Wall Breakers Electro Dragon

Defense Synergies 0 1

Goblin Gang
Elite Barbarians
Mega Knight
Heal Spirit
Giant
Wall Breakers
Electro Dragon
Lightning
Mega Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
Elite Barbarians Goblin Gang Electro Dragon Mega Knight
Goblin Gang Mega Knight Elite Barbarians Electro Dragon Lightning
Elite Barbarians Goblin Gang Electro Dragon Mega Knight
Lightning Elite Barbarians Mega Knight
Goblin Gang Electro Dragon Mega Knight
Lightning Goblin Gang Electro Dragon
Lightning Electro Dragon Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Electro Dragon Mega Knight
Goblin Gang Electro Dragon
Mega Knight Goblin Gang Elite Barbarians Electro Dragon Lightning
Mega Knight Goblin Gang Electro Dragon
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Lightning Mega Knight
Mega Knight Goblin Gang Elite Barbarians Electro Dragon
Mega Knight Goblin Gang Elite Barbarians Electro Dragon
Electro Dragon Mega Knight
Elite Barbarians
Goblin Gang Mega Knight Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Electro Dragon Lightning Mega Knight
Goblin Gang Mega Knight Elite Barbarians Electro Dragon Lightning
Goblin Gang Lightning Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Electro Dragon
Goblin Gang Elite Barbarians Lightning
Mega Knight Elite Barbarians
Electro Dragon Lightning Mega Knight Elite Barbarians
Goblin Gang
Mega Knight Elite Barbarians Electro Dragon
Lightning Mega Knight Elite Barbarians
Elite Barbarians Lightning Mega Knight Goblin Gang
Electro Dragon Mega Knight
Goblin Gang Elite Barbarians Electro Dragon Lightning
Mega Knight Elite Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Electro Dragon
Lightning Electro Dragon
Lightning
Mega Knight
Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Goblin Gang Elite Barbarians Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Elite Barbarians
Lightning Electro Dragon
Lightning Elite Barbarians
Lightning Electro Dragon
Lightning Electro Dragon Mega Knight
Lightning
Lightning
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Lightning
Lightning Electro Dragon Mega Knight
Lightning
Elite Barbarians Lightning Electro Dragon
Electro Dragon Lightning
Lightning Elite Barbarians
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon
Mega Knight
Lightning
Lightning Goblin Gang Electro Dragon
Lightning Electro Dragon
Lightning Goblin Gang Electro Dragon Mega Knight
Electro Dragon Lightning
Lightning
Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Goblin Gang Elite Barbarians Lightning
Electro Dragon Lightning
Electro Dragon Lightning Mega Knight

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