My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Battle Ram Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Battle Ram Giant Skeleton Night Witch
Giant Snowball
Goblins Spear Goblins Archers Battle Ram Night Witch
Zap
Goblins Spear Goblins Archers Battle Ram Night Witch
Barbarian Barrel
Goblins Spear Goblins Archers Valkyrie Battle Ram Giant Skeleton Night Witch
The Log
Goblins Spear Goblins Archers Battle Ram Giant Skeleton
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers Night Witch
Royal Delivery
Goblins Spear Goblins Archers Valkyrie Battle Ram Giant Skeleton Night Witch
Fireball
Archers Battle Ram Night Witch
Poison
Spear Goblins Archers Night Witch
Lightning
Valkyrie Battle Ram Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Ram Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Valkyrie Battle Ram Night Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Archers Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Battle Ram
Spear Goblins
Valkyrie Battle Ram Giant Skeleton
Archers
Valkyrie Goblins Battle Ram Giant Skeleton
Valkyrie
Spear Goblins Archers Goblins Battle Ram Giant Skeleton
Battle Ram
Goblins Spear Goblins Archers Valkyrie Lightning
Giant Skeleton
Spear Goblins Archers Valkyrie Lightning Night Witch
Lightning
Battle Ram Giant Skeleton
Night Witch
Giant Skeleton

Defense Synergies 1 9

Goblins
Archers Giant Skeleton Night Witch
Spear Goblins
Archers Valkyrie Giant Skeleton Night Witch
Archers
Valkyrie Goblins Spear Goblins Giant Skeleton
Valkyrie
Archers Spear Goblins Night Witch
Battle Ram
Giant Skeleton
Goblins Spear Goblins Archers
Lightning
Night Witch
Goblins Spear Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Valkyrie
Goblins Valkyrie Night Witch
Goblins Archers Valkyrie Giant Skeleton Lightning Night Witch
Night Witch Goblins Valkyrie
Lightning Valkyrie Giant Skeleton
Goblins Spear Goblins Archers Valkyrie Night Witch
Lightning Spear Goblins Archers Night Witch
Lightning Valkyrie Giant Skeleton
Goblins Night Witch
Goblins Spear Goblins Archers Valkyrie Giant Skeleton Night Witch
Goblins Archers Valkyrie Spear Goblins Giant Skeleton Night Witch
Spear Goblins Archers Night Witch
Night Witch Valkyrie Giant Skeleton Lightning
Valkyrie Goblins Night Witch
Lightning
Goblins Valkyrie Night Witch
Goblins Spear Goblins Archers Valkyrie Night Witch
Valkyrie Spear Goblins Archers Giant Skeleton
Valkyrie Goblins Spear Goblins Archers Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Spear Goblins Archers Giant Skeleton
Archers Valkyrie Lightning
Giant Skeleton Goblins Spear Goblins Valkyrie Lightning
Valkyrie Giant Skeleton Lightning Night Witch
Giant Skeleton Valkyrie Night Witch
Archers
Goblins Spear Goblins Archers Valkyrie Giant Skeleton Lightning Night Witch
Giant Skeleton Valkyrie
Giant Skeleton Lightning Goblins Spear Goblins Valkyrie
Valkyrie Giant Skeleton
Lightning Valkyrie Giant Skeleton
Giant Skeleton Lightning Valkyrie Night Witch
Archers Valkyrie
Goblins Spear Goblins Archers Valkyrie Giant Skeleton Lightning Night Witch
Valkyrie Archers Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Giant Skeleton
Lightning Giant Skeleton
Lightning Valkyrie Giant Skeleton
Valkyrie
Spear Goblins
Archers
Lightning
Lightning
Lightning Goblins Night Witch
Lightning Valkyrie
Lightning Archers
Lightning
Lightning
Lightning
Lightning Spear Goblins
Lightning
Lightning
Lightning Night Witch
Lightning Archers
Lightning Valkyrie
Lightning Giant Skeleton Night Witch
Lightning
Lightning
Lightning
Valkyrie
Lightning
Lightning
Lightning
Lightning Archers Night Witch
Lightning
Lightning Night Witch
Lightning Night Witch
Lightning
Giant Skeleton
Lightning
Lightning Spear Goblins Archers Night Witch
Lightning Archers
Lightning Valkyrie
Lightning
Lightning Giant Skeleton
Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton

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