My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Lava Hound
Giant Snowball
Bats Guards Balloon Lumberjack Lava Hound
Zap
Bats Guards Balloon Lava Hound
Barbarian Barrel
Guards Electro Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards Lava Hound
Royal Delivery
Bats Guards Balloon Electro Wizard Lumberjack Lava Hound
Fireball
Balloon Electro Wizard Lumberjack Lava Hound
Poison
Bats Guards Balloon Electro Wizard Lava Hound
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Electro Wizard Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Lumberjack
Arrows
Fireball Balloon Lava Hound Lumberjack
Fireball
Arrows Lava Hound Electro Wizard
Guards
Lumberjack Lava Hound
Balloon
Bats Arrows Lumberjack Lava Hound Electro Wizard
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Bats Arrows Guards Electro Wizard Lava Hound
Lava Hound
Bats Arrows Fireball Balloon Guards Lumberjack

Defense Synergies 0 9

Bats
Electro Wizard Lumberjack
Arrows
Fireball Lumberjack
Fireball
Arrows Electro Wizard Lumberjack
Guards
Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Fireball Guards Lumberjack
Lumberjack
Bats Arrows Fireball Guards Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Lumberjack Bats Electro Wizard
Lumberjack Bats Electro Wizard
Lumberjack Bats Guards Electro Wizard
Arrows Fireball Lumberjack
Arrows Fireball Bats Guards Electro Wizard Lumberjack
Bats Electro Wizard Arrows Fireball
Arrows Fireball Electro Wizard
Lumberjack
Guards Electro Wizard Lumberjack
Bats Guards Electro Wizard Arrows Fireball Lumberjack
Arrows Bats Fireball Electro Wizard
Lumberjack Bats Fireball Guards Electro Wizard
Fireball Bats Arrows Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Bats Arrows Fireball Electro Wizard Lumberjack
Arrows Fireball Bats Guards Electro Wizard Lumberjack
Arrows Bats Fireball Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Arrows Fireball Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Arrows Lumberjack
Guards Lumberjack Bats Electro Wizard
Guards Lumberjack Bats Fireball Electro Wizard
Guards Lumberjack
Arrows Fireball Bats Electro Wizard
Guards Bats Fireball Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Fireball
Guards
Bats Guards Lumberjack
Arrows Fireball Guards Electro Wizard
Fireball Guards Lumberjack
Fireball
Guards Electro Wizard Bats Fireball Lumberjack
Bats Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Guards Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Bats Fireball Guards
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball
Arrows Fireball
Bats Fireball Guards Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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