My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Miner Night Witch Lava Hound
Giant Snowball
Mega Minion Guards Clone Miner Night Witch Lava Hound
Zap
Guards Clone Night Witch Lava Hound
Barbarian Barrel
Guards Clone Night Witch
The Log
Guards Clone
Earthquake
Guards Clone
Arrows
Guards Clone Night Witch Lava Hound
Royal Delivery
Mega Minion Guards Clone Miner Night Witch Lava Hound
Fireball
Mega Minion Clone Night Witch Lava Hound
Poison
Mega Minion Guards Clone Night Witch Lava Hound
Lightning
Mega Minion Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Clone Tornado Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Clone Tornado Miner Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Guards Clone

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Miner Guards Night Witch Lava Hound
Mega Minion
Zap Lava Hound Miner
Guards
Miner Zap Clone Lava Hound
Clone
Night Witch Lava Hound Guards
Tornado
Zap Night Witch
Miner
Zap Guards Lava Hound Mega Minion
Night Witch
Clone Zap Tornado Lava Hound
Lava Hound
Mega Minion Clone Miner Zap Guards Night Witch

Defense Synergies 1 8

Zap
Mega Minion Guards Tornado Miner Night Witch
Mega Minion
Zap Guards Tornado Miner Night Witch
Guards
Zap Mega Minion
Clone
Tornado
Zap Mega Minion
Miner
Zap Mega Minion
Night Witch
Zap Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Zap Mega Minion Night Witch
Tornado Mega Minion Night Witch
Night Witch Mega Minion Guards
Tornado
Tornado Zap Mega Minion Guards Night Witch
Mega Minion Tornado Zap Night Witch
Zap
Tornado Night Witch
Guards Tornado Miner Night Witch
Guards Zap Mega Minion Tornado Night Witch
Mega Minion Zap Tornado Night Witch
Night Witch Zap Guards
Zap Mega Minion Guards Tornado Night Witch
Tornado Zap
Tornado Night Witch
Zap Mega Minion Guards Tornado Night Witch
Zap Tornado Mega Minion Guards
Tornado
Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Mega Minion Miner
Guards Zap
Guards Zap Tornado Night Witch
Guards Night Witch
Zap Tornado
Guards Mega Minion Night Witch
Zap Mega Minion Tornado
Mega Minion Guards
Mega Minion Guards
Zap Guards Tornado
Guards Night Witch
Guards Zap Mega Minion Tornado Night Witch
Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Miner
Miner
Guards
Zap
Zap Mega Minion Tornado
Tornado
Zap Tornado
Miner Zap Tornado
Guards Tornado Night Witch
Miner Zap Tornado
Zap Tornado
Miner
Zap
Zap
Tornado
Night Witch
Zap Mega Minion
Zap Tornado Miner
Night Witch
Tornado
Tornado
Zap
Zap Tornado
Mega Minion
Miner Zap Tornado
Zap Tornado Miner
Miner Zap Tornado
Zap Tornado Night Witch
Zap Mega Minion Guards
Mega Minion Night Witch
Zap Miner Night Witch
Zap
Zap Guards Night Witch
Zap Mega Minion Tornado
Miner Mega Minion
Zap
Zap Tornado
Mega Minion
Zap Guards Tornado
Zap Tornado
Zap Tornado Miner

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