My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Lava Hound
Giant Snowball
Baby Dragon Balloon Miner Lava Hound
Zap
Balloon Lava Hound
Barbarian Barrel
Bomb Tower Ice Wizard
The Log
Earthquake
Bomb Tower
Arrows
Lava Hound
Royal Delivery
Baby Dragon Balloon Miner Ice Wizard Lava Hound
Fireball
Bomb Tower Baby Dragon Balloon Ice Wizard Lava Hound
Poison
Bomb Tower Balloon Ice Wizard Lava Hound
Lightning
Bomb Tower Baby Dragon Balloon Ice Wizard
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Ice Wizard Bomb Tower Baby Dragon Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Miner Ice Wizard Bomb Tower

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Rocket
Tornado Miner Lava Hound
Tornado
Rocket Baby Dragon Balloon Ice Wizard
Baby Dragon
Tornado Lava Hound Balloon Miner Ice Wizard
Balloon
Miner Lava Hound Tornado Baby Dragon Ice Wizard
Miner
Balloon Lava Hound Rocket Baby Dragon
Ice Wizard
Tornado Baby Dragon Balloon
Lava Hound
Baby Dragon Balloon Miner Rocket

Defense Synergies 4 3

Bomb Tower
Tornado Baby Dragon Ice Wizard
Rocket
Tornado
Tornado
Bomb Tower Rocket Ice Wizard Baby Dragon
Baby Dragon
Ice Wizard Bomb Tower Tornado
Balloon
Miner
Ice Wizard
Tornado Baby Dragon Bomb Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Bomb Tower Ice Wizard
Bomb Tower Rocket Tornado Ice Wizard
Bomb Tower Ice Wizard
Bomb Tower Rocket Tornado
Tornado Bomb Tower Baby Dragon Ice Wizard
Rocket Tornado Bomb Tower Baby Dragon Ice Wizard
Rocket Bomb Tower Baby Dragon
Bomb Tower Tornado Ice Wizard
Tornado Miner Ice Wizard
Ice Wizard Bomb Tower Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Bomb Tower Rocket Ice Wizard
Bomb Tower Rocket Tornado Baby Dragon
Bomb Tower
Bomb Tower Rocket Tornado
Bomb Tower Tornado
Bomb Tower Tornado Baby Dragon Ice Wizard
Bomb Tower Tornado Baby Dragon Ice Wizard
Bomb Tower Tornado
Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower Rocket Baby Dragon Miner
Bomb Tower Rocket
Rocket Tornado
Rocket Bomb Tower Tornado Baby Dragon Ice Wizard
Rocket Bomb Tower Ice Wizard
Bomb Tower
Rocket Bomb Tower Tornado Baby Dragon
Bomb Tower
Rocket Tornado
Rocket Bomb Tower
Bomb Tower Baby Dragon
Bomb Tower Rocket Tornado Baby Dragon
Bomb Tower Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Tornado Baby Dragon Miner Ice Wizard
Rocket Baby Dragon Miner
Rocket
Rocket Baby Dragon
Rocket Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Miner Tornado
Rocket Tornado
Rocket Miner Tornado
Rocket Tornado Baby Dragon
Rocket Baby Dragon Miner
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Baby Dragon
Rocket Tornado Baby Dragon Miner
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Baby Dragon Ice Wizard
Miner Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Miner
Rocket Miner Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Rocket
Rocket Miner
Rocket
Rocket
Rocket
Rocket Tornado Baby Dragon Ice Wizard
Miner Rocket Baby Dragon
Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon Miner

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