My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Goblin Hut Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Lava Hound
Giant Snowball
Goblin Gang Mega Minion Goblin Hut Witch Miner Lava Hound
Zap
Goblin Gang Goblin Hut Witch Lava Hound
Barbarian Barrel
Knight Goblin Gang Goblin Hut Witch
The Log
Goblin Gang Goblin Hut Witch
Earthquake
Goblin Gang Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch Lava Hound
Royal Delivery
Knight Goblin Gang Mega Minion Goblin Hut Witch Miner Lava Hound
Fireball
Goblin Gang Mega Minion Goblin Hut Witch Lava Hound
Poison
Goblin Gang Mega Minion Goblin Hut Witch Lava Hound
Lightning
Knight Mega Minion Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Goblin Gang Mega Minion Miner Goblin Hut Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Goblin Gang Mega Minion

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Mega Minion Goblin Hut Witch Miner Lava Hound
Knight
Goblin Gang Mega Minion Giant Snowball Goblin Hut Witch Miner
Goblin Gang
Knight Miner Goblin Hut Lava Hound
Mega Minion
Knight Lava Hound Giant Snowball Miner
Goblin Hut
Giant Snowball Knight Goblin Gang Miner Lava Hound
Witch
Giant Snowball Knight Miner Lava Hound
Miner
Goblin Gang Lava Hound Giant Snowball Knight Mega Minion Goblin Hut Witch
Lava Hound
Mega Minion Miner Giant Snowball Goblin Gang Goblin Hut Witch

Defense Synergies 3 12

Giant Snowball
Goblin Gang Knight Mega Minion Goblin Hut Witch Miner
Knight
Goblin Gang Mega Minion Giant Snowball Goblin Hut Witch
Goblin Gang
Giant Snowball Knight Goblin Hut Miner
Mega Minion
Knight Giant Snowball Goblin Hut Witch Miner
Goblin Hut
Giant Snowball Knight Goblin Gang Mega Minion
Witch
Giant Snowball Knight Mega Minion
Miner
Giant Snowball Goblin Gang Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Goblin Hut
Knight Goblin Gang Mega Minion Goblin Hut Witch
Goblin Gang Goblin Hut Witch Giant Snowball Knight Mega Minion
Goblin Hut Witch Knight Goblin Gang Mega Minion
Goblin Gang Giant Snowball Mega Minion
Giant Snowball Mega Minion Goblin Gang Goblin Hut Witch
Witch Goblin Gang Goblin Hut
Knight Goblin Gang Giant Snowball Miner
Goblin Gang Witch Giant Snowball Knight Mega Minion Goblin Hut
Mega Minion Giant Snowball Goblin Gang Goblin Hut Witch
Goblin Hut Giant Snowball Knight Goblin Gang Witch
Giant Snowball Goblin Gang Mega Minion Goblin Hut Witch
Knight Goblin Gang Goblin Hut
Giant Snowball Goblin Gang Goblin Hut
Knight Goblin Gang Goblin Hut Witch
Giant Snowball Knight Goblin Gang Mega Minion Goblin Hut Witch
Giant Snowball Witch Knight Mega Minion Goblin Hut
Goblin Hut
Goblin Gang Giant Snowball Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Snowball Goblin Hut Witch
Giant Snowball Knight Goblin Gang Mega Minion Miner
Goblin Gang Knight Goblin Hut Witch
Goblin Gang Knight
Knight Goblin Gang Goblin Hut Witch
Giant Snowball Goblin Gang Goblin Hut Witch
Goblin Gang Knight Mega Minion Goblin Hut Witch
Knight
Giant Snowball Knight Mega Minion Goblin Hut Witch
Witch Goblin Gang Mega Minion Goblin Hut
Knight Mega Minion Goblin Hut Witch
Giant Snowball
Knight Goblin Gang Witch
Witch
Goblin Gang Goblin Hut Witch Knight Mega Minion
Giant Snowball Mega Minion Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Miner
Goblin Hut Miner
Knight
Giant Snowball
Giant Snowball Mega Minion Witch
Witch
Giant Snowball
Miner Giant Snowball
Giant Snowball Goblin Gang
Miner Knight
Giant Snowball
Giant Snowball Knight Goblin Hut Miner
Giant Snowball Goblin Hut
Giant Snowball Goblin Hut Witch
Goblin Hut
Giant Snowball
Giant Snowball Mega Minion
Giant Snowball Witch Miner
Giant Snowball
Giant Snowball
Giant Snowball Witch
Mega Minion Witch
Miner Giant Snowball Witch
Giant Snowball Witch Miner
Miner
Giant Snowball Witch
Giant Snowball Mega Minion Goblin Hut Witch
Giant Snowball Mega Minion
Giant Snowball Miner
Giant Snowball
Giant Snowball
Goblin Gang Goblin Hut Witch
Giant Snowball Mega Minion Witch
Miner Knight Goblin Gang Mega Minion
Giant Snowball
Giant Snowball
Mega Minion
Giant Snowball Goblin Gang Witch
Giant Snowball Witch
Giant Snowball Witch Miner

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