My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Dark Prince
Giant Snowball
Skeletons Spear Goblins Hog Rider Baby Dragon
Zap
Skeletons Spear Goblins Dark Prince
Barbarian Barrel
Skeletons Spear Goblins Knight Dark Prince
The Log
Skeletons Spear Goblins Hog Rider Dark Prince
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Hog Rider Baby Dragon Dark Prince
Fireball
Hog Rider Baby Dragon
Poison
Spear Goblins
Lightning
Knight Baby Dragon Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Baby Dragon Dark Prince Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Knight Hog Rider Baby Dragon Dark Prince Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Baby Dragon Dark Prince
Arrows
Hog Rider Knight Dark Prince Freeze
Knight
Spear Goblins Hog Rider Baby Dragon Arrows
Hog Rider
Spear Goblins Arrows Knight Freeze Baby Dragon Dark Prince
Baby Dragon
Knight Spear Goblins Hog Rider Dark Prince
Dark Prince
Spear Goblins Arrows Hog Rider Baby Dragon
Freeze
Hog Rider Arrows

Defense Synergies 1 11

Skeletons
Spear Goblins Knight Baby Dragon Dark Prince
Spear Goblins
Knight Skeletons Arrows Baby Dragon Dark Prince
Arrows
Spear Goblins Knight Dark Prince
Knight
Spear Goblins Skeletons Arrows Baby Dragon
Hog Rider
Baby Dragon
Skeletons Spear Goblins Knight Dark Prince
Dark Prince
Skeletons Spear Goblins Arrows Baby Dragon
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Skeletons Knight Dark Prince
Skeletons Knight Dark Prince Freeze
Skeletons Knight Dark Prince
Arrows Dark Prince
Arrows Freeze Skeletons Spear Goblins Baby Dragon Dark Prince
Spear Goblins Arrows Baby Dragon Freeze
Arrows Baby Dragon
Skeletons
Knight Skeletons Spear Goblins Dark Prince
Skeletons Spear Goblins Arrows Knight Baby Dragon Dark Prince Freeze
Arrows Spear Goblins Baby Dragon
Skeletons Knight Dark Prince Freeze
Arrows Baby Dragon Dark Prince Freeze
Knight
Freeze
Skeletons Arrows Knight Dark Prince
Arrows Spear Goblins Knight Baby Dragon Dark Prince
Arrows Baby Dragon Freeze Spear Goblins Knight Dark Prince
Dark Prince Spear Goblins Arrows Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Dark Prince
Arrows Knight Baby Dragon
Skeletons Spear Goblins Knight Dark Prince
Dark Prince Knight
Skeletons Knight Dark Prince
Arrows Skeletons Baby Dragon Freeze
Dark Prince Skeletons Spear Goblins Knight
Knight Dark Prince
Freeze Skeletons Spear Goblins Knight Baby Dragon Dark Prince
Skeletons
Knight Dark Prince
Arrows Dark Prince
Dark Prince Skeletons Knight
Baby Dragon
Skeletons Spear Goblins Knight Baby Dragon Dark Prince Freeze
Arrows Baby Dragon Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Dark Prince Freeze
Arrows Baby Dragon Dark Prince
Arrows Spear Goblins Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Arrows Knight Dark Prince
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon Dark Prince
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Freeze Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Freeze
Arrows
Arrows Freeze
Arrows
Spear Goblins Dark Prince Freeze
Arrows Baby Dragon
Freeze
Arrows
Knight Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows
Dark Prince
Baby Dragon Freeze
Baby Dragon Dark Prince Freeze

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