My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Heal Spirit Dart Goblin Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Ice Spirit Knight Tesla Heal Spirit Dart Goblin Battle Ram Electro Wizard
The Log
Ice Spirit Heal Spirit Dart Goblin Battle Ram
Earthquake
Tesla
Arrows
Ice Spirit Heal Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Heal Spirit Dart Goblin Battle Ram Electro Wizard
Fireball
Tesla Dart Goblin Battle Ram Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Tesla Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Heal Spirit Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Arrows Knight Dart Goblin Tesla Battle Ram Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Heal Spirit Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Battle Ram Dart Goblin
Arrows
Knight Battle Ram
Knight
Ice Spirit Dart Goblin Battle Ram Arrows Heal Spirit Electro Wizard
Tesla
Heal Spirit
Knight Battle Ram
Dart Goblin
Knight Ice Spirit Battle Ram
Battle Ram
Ice Spirit Knight Arrows Heal Spirit Dart Goblin Electro Wizard
Electro Wizard
Knight Battle Ram

Defense Synergies 3 9

Ice Spirit
Knight Tesla Dart Goblin Electro Wizard
Arrows
Knight Tesla
Knight
Tesla Dart Goblin Electro Wizard Ice Spirit Arrows
Tesla
Knight Ice Spirit Arrows Dart Goblin Electro Wizard
Heal Spirit
Dart Goblin
Knight Ice Spirit Tesla Electro Wizard
Battle Ram
Electro Wizard
Knight Ice Spirit Tesla Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Electro Wizard
Ice Spirit Knight Tesla Dart Goblin Electro Wizard
Tesla Knight Dart Goblin Electro Wizard
Tesla Knight Dart Goblin Electro Wizard
Arrows
Arrows Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard Ice Spirit Arrows
Arrows Tesla Dart Goblin Electro Wizard
Tesla
Knight Ice Spirit Tesla Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Knight Tesla
Arrows Tesla Dart Goblin Electro Wizard
Tesla Ice Spirit Knight Electro Wizard
Ice Spirit Arrows Tesla Dart Goblin Electro Wizard
Knight Tesla Electro Wizard
Ice Spirit Tesla Electro Wizard
Tesla Arrows Knight Electro Wizard
Ice Spirit Arrows Tesla Knight Dart Goblin Electro Wizard
Arrows Ice Spirit Knight Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard
Arrows Knight Tesla Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla
Ice Spirit Knight Electro Wizard
Knight Tesla Electro Wizard
Knight Tesla
Arrows Ice Spirit Tesla Dart Goblin Electro Wizard
Knight Tesla Dart Goblin Electro Wizard
Knight Tesla
Electro Wizard Ice Spirit Knight
Tesla Dart Goblin
Knight Tesla Dart Goblin
Arrows Electro Wizard
Knight Tesla
Tesla Dart Goblin
Tesla Electro Wizard Ice Spirit Knight Dart Goblin
Arrows Tesla Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Electro Wizard
Arrows Knight Dart Goblin Electro Wizard
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Spirit
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Electro Wizard Ice Spirit Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows
Knight Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Dart Goblin
Ice Spirit Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard

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