My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Hunter Cannon Cart Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Cannon Cart Ram Rider
Giant Snowball
Musketeer Royal Hogs Guards Ram Rider
Zap
Royal Hogs Guards Cannon Cart Ram Rider
Barbarian Barrel
Knight Musketeer Royal Hogs Guards Hunter Cannon Cart
The Log
Musketeer Royal Hogs Guards Hunter Cannon Cart Ram Rider
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Knight Musketeer Royal Hogs Guards Hunter Cannon Cart Ram Rider
Fireball
Musketeer Royal Hogs Hunter Cannon Cart Ram Rider
Poison
Musketeer Royal Hogs Guards Hunter
Lightning
Knight Musketeer Hunter Cannon Cart Ram Rider
Rocket
Musketeer Royal Hogs Hunter Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Musketeer Hunter Royal Hogs Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Guards Musketeer

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Royal Hogs Hunter Cannon Cart The Log Ram Rider
Musketeer
Knight Royal Hogs Cannon Cart The Log Ram Rider
Royal Hogs
Knight Musketeer Guards The Log
Guards
Royal Hogs The Log Ram Rider
Hunter
Knight Cannon Cart Ram Rider
Cannon Cart
The Log Knight Musketeer Hunter Ram Rider
The Log
Cannon Cart Knight Musketeer Royal Hogs Guards Ram Rider
Ram Rider
Knight Musketeer Guards Hunter Cannon Cart The Log

Defense Synergies 5 10

Knight
Musketeer Hunter Cannon Cart The Log
Musketeer
Knight Guards The Log Cannon Cart Ram Rider
Royal Hogs
Guards
Musketeer Hunter Cannon Cart The Log
Hunter
Knight Guards Cannon Cart The Log Ram Rider
Cannon Cart
Knight Musketeer Guards Hunter
The Log
Musketeer Knight Guards Hunter Ram Rider
Ram Rider
Musketeer Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Musketeer The Log Ram Rider
Hunter Knight Musketeer Cannon Cart The Log Ram Rider
Hunter Ram Rider Knight Musketeer Cannon Cart
Hunter Knight Musketeer Guards Cannon Cart Ram Rider
The Log
The Log Musketeer Guards Hunter Cannon Cart
Musketeer Hunter Ram Rider
Musketeer Cannon Cart The Log Ram Rider
Hunter Musketeer
Knight Guards Musketeer Hunter Cannon Cart
Guards Knight Musketeer Hunter Cannon Cart The Log Ram Rider
Musketeer Hunter Ram Rider
Hunter Knight Musketeer Guards Cannon Cart The Log Ram Rider
Guards Hunter Cannon Cart The Log
Knight Hunter Cannon Cart Ram Rider
Hunter The Log Ram Rider
Knight Musketeer Hunter Cannon Cart
Knight Musketeer Guards Hunter Cannon Cart The Log Ram Rider
Hunter The Log Knight Musketeer Guards Cannon Cart Ram Rider
Musketeer Hunter Cannon Cart Ram Rider
Knight Musketeer Guards Hunter Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Cannon Cart
Knight Musketeer Hunter Cannon Cart The Log
Guards Knight Musketeer Hunter Cannon Cart The Log Ram Rider
Guards Hunter Knight Musketeer Cannon Cart The Log Ram Rider
Knight Musketeer Guards Hunter Cannon Cart Ram Rider
Musketeer Hunter Ram Rider
Guards Knight Musketeer Hunter Cannon Cart Ram Rider
Knight Hunter Cannon Cart
Knight Cannon Cart The Log
Musketeer Guards
Knight Musketeer Guards Hunter Cannon Cart
Guards The Log
Cannon Cart Knight Guards Hunter Ram Rider
Musketeer Cannon Cart
Guards Knight Musketeer Hunter Cannon Cart The Log
Musketeer Hunter Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards The Log
Musketeer The Log Ram Rider
Cannon Cart The Log
Cannon Cart Knight Musketeer Guards The Log
The Log
Musketeer Hunter Ram Rider
Musketeer The Log
The Log Hunter Ram Rider
The Log Ram Rider
Musketeer Guards
Knight Musketeer Cannon Cart The Log Ram Rider
Musketeer
Knight Musketeer Hunter Cannon Cart The Log
Musketeer Cannon Cart
Musketeer Cannon Cart The Log
Musketeer Hunter Cannon Cart The Log
Musketeer Cannon Cart The Log
Musketeer Hunter The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer Cannon Cart The Log
The Log Hunter
The Log Musketeer Hunter Ram Rider
Musketeer The Log Ram Rider
Musketeer The Log
Musketeer Hunter
Musketeer Guards
Musketeer Hunter The Log
The Log
Musketeer Guards Cannon Cart
Musketeer Hunter Ram Rider
The Log
Knight Musketeer Hunter Cannon Cart
The Log Musketeer
Musketeer Cannon Cart
Musketeer Guards The Log
Musketeer
Musketeer Cannon Cart The Log

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