My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Balloon
Zap
Fire Spirit Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Knight Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Knight Wizard Goblin Barrel Skeleton Army Balloon
Fireball
Wizard Goblin Barrel Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Barrel Skeleton Army Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel Balloon
Knight
Goblin Barrel Balloon Fire Spirit Wizard The Log
Wizard
Knight Balloon Mega Knight
Goblin Barrel
Knight Fire Spirit Skeleton Army Balloon Mega Knight
Skeleton Army
Goblin Barrel
Balloon
Knight Fire Spirit Wizard Goblin Barrel The Log Mega Knight
The Log
Knight Balloon Mega Knight
Mega Knight
Wizard Goblin Barrel Balloon The Log

Defense Synergies 1 9

Fire Spirit
Knight The Log
Knight
Fire Spirit Wizard Skeleton Army The Log
Wizard
Knight Skeleton Army The Log Mega Knight
Goblin Barrel
Skeleton Army
Knight Wizard The Log
Balloon
The Log
Fire Spirit Knight Wizard Skeleton Army Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Skeleton Army Knight The Log Mega Knight
Skeleton Army Mega Knight Fire Spirit Knight
Skeleton Army Knight Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Mega Knight
Fire Spirit Wizard
The Log Mega Knight
Skeleton Army
Knight Skeleton Army Fire Spirit Mega Knight
Skeleton Army Knight Wizard The Log Mega Knight
Wizard
Skeleton Army Mega Knight Fire Spirit Knight Wizard The Log
Fire Spirit Wizard Skeleton Army Mega Knight The Log
Skeleton Army Knight Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Knight Skeleton Army
Fire Spirit Mega Knight Knight Wizard Skeleton Army The Log
Wizard The Log Fire Spirit Knight Mega Knight
Wizard Skeleton Army Mega Knight Fire Spirit Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Knight Wizard The Log Mega Knight
Skeleton Army Mega Knight Knight The Log
Skeleton Army Mega Knight Knight The Log
Knight Skeleton Army Mega Knight
Fire Spirit Wizard
Skeleton Army Knight
Mega Knight Knight Skeleton Army
Mega Knight Knight Skeleton Army The Log
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Knight The Log
Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard Fire Spirit The Log Mega Knight
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit
Knight Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Fire Spirit Wizard The Log Mega Knight
Fire Spirit Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Fire Spirit Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Fire Spirit Wizard
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Fire Spirit Skeleton Army
Fire Spirit Wizard
The Log
Knight Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Mega Knight

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