My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Clone Inferno Dragon
Giant Snowball
Goblins Bats Minions Royal Hogs Clone Inferno Dragon
Zap
Goblins Bats Minions Royal Hogs Clone Inferno Dragon
Barbarian Barrel
Goblins Valkyrie Royal Hogs Clone
The Log
Goblins Royal Hogs Clone
Earthquake
Royal Hogs Clone
Arrows
Goblins Bats Minions Royal Hogs Clone
Royal Delivery
Goblins Bats Minions Valkyrie Royal Hogs Clone Inferno Dragon
Fireball
Minions Royal Hogs Clone Inferno Dragon
Poison
Bats Minions Royal Hogs Clone
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Minions Clone Valkyrie Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Minions

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bats
Valkyrie Minions Royal Hogs Clone Inferno Dragon
Minions
Bats Valkyrie Royal Hogs Clone Inferno Dragon
Valkyrie
Bats Goblins Minions Royal Hogs
Royal Hogs
Bats Minions Valkyrie Clone The Log
Clone
Bats Minions Royal Hogs Inferno Dragon
The Log
Royal Hogs
Inferno Dragon
Bats Minions Clone

Defense Synergies 1 8

Goblins
The Log
Bats
Minions Valkyrie The Log Inferno Dragon
Minions
Valkyrie Bats The Log
Valkyrie
Minions Bats The Log
Royal Hogs
Clone
The Log
Goblins Bats Minions Valkyrie Inferno Dragon
Inferno Dragon
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
Inferno Dragon Goblins Bats Minions Valkyrie The Log
Goblins Bats Minions Valkyrie Inferno Dragon
Inferno Dragon Goblins Bats Minions Valkyrie
Valkyrie The Log
The Log Goblins Bats Minions Valkyrie
Bats Minions Inferno Dragon
Valkyrie The Log
Inferno Dragon Goblins Minions
Goblins Valkyrie
Goblins Bats Minions Valkyrie The Log
Minions Inferno Dragon Bats
Bats Minions Valkyrie The Log
Valkyrie Goblins Bats Minions The Log
Inferno Dragon
The Log Inferno Dragon
Goblins Bats Minions Valkyrie
Goblins Bats Minions Valkyrie The Log
Valkyrie The Log Bats Minions Inferno Dragon
Inferno Dragon
Valkyrie Goblins Bats Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins
Valkyrie The Log Inferno Dragon
Goblins Bats Minions Valkyrie The Log
Valkyrie Bats The Log
Valkyrie Inferno Dragon
Bats Minions
Goblins Bats Minions Valkyrie
Valkyrie Inferno Dragon
Goblins Bats Minions Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Minions Valkyrie
Valkyrie The Log
Valkyrie
Valkyrie
Goblins Bats Minions Valkyrie The Log Inferno Dragon
Bats Minions Valkyrie The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Bats Minions
The Log
The Log
The Log
Goblins Bats Minions
Valkyrie The Log
The Log
Minions
The Log
The Log
The Log
Bats Minions
The Log
Valkyrie The Log
Minions The Log
The Log
The Log
The Log Valkyrie
Inferno Dragon
The Log
The Log
The Log
Bats
Bats Minions
The Log
The Log
Bats Minions
The Log
Valkyrie
The Log
Bats Minions The Log
Bats
The Log

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