My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Fire Spirit Witch
Zap
Skeletons Fire Spirit Royal Giant Inferno Tower Witch
Barbarian Barrel
Skeletons Fire Spirit Inferno Tower Witch Royal Ghost
The Log
Skeletons Fire Spirit Royal Giant Mini P.E.K.K.A Witch
Earthquake
Skeletons Inferno Tower Witch
Arrows
Skeletons Fire Spirit Witch
Royal Delivery
Skeletons Fire Spirit Mini P.E.K.K.A Witch Royal Ghost
Fireball
Inferno Tower Witch
Poison
Inferno Tower Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Royal Ghost Mini P.E.K.K.A Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Zap
Fire Spirit Royal Giant Mini P.E.K.K.A Witch Royal Ghost
Royal Giant
Fire Spirit Zap Witch Royal Ghost
Mini P.E.K.K.A
Fire Spirit Zap
Inferno Tower
Witch
Zap Royal Giant Royal Ghost
Royal Ghost
Zap Royal Giant Witch

Defense Synergies 1 16

Skeletons
Fire Spirit Zap Mini P.E.K.K.A Inferno Tower Witch Royal Ghost
Fire Spirit
Skeletons Zap Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Skeletons Fire Spirit Inferno Tower Witch Royal Ghost
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Fire Spirit Witch Royal Ghost
Inferno Tower
Skeletons Fire Spirit Zap Royal Ghost
Witch
Skeletons Zap Mini P.E.K.K.A Royal Ghost
Royal Ghost
Skeletons Zap Mini P.E.K.K.A Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Zap Witch
Mini P.E.K.K.A Inferno Tower Witch Skeletons Fire Spirit
Mini P.E.K.K.A Inferno Tower Witch Skeletons
Mini P.E.K.K.A
Skeletons Fire Spirit Zap Royal Ghost
Inferno Tower Fire Spirit Zap Witch
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch Skeletons
Skeletons Fire Spirit Mini P.E.K.K.A Inferno Tower Royal Ghost
Witch Skeletons Zap Royal Ghost
Inferno Tower Zap Witch
Mini P.E.K.K.A Inferno Tower Skeletons Fire Spirit Zap Witch
Fire Spirit Zap Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Inferno Tower Witch
Fire Spirit Zap Witch Royal Ghost
Zap Witch Fire Spirit Royal Ghost
Mini P.E.K.K.A Inferno Tower
Royal Ghost Fire Spirit Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Inferno Tower Witch Royal Ghost
Zap Mini P.E.K.K.A Royal Ghost
Skeletons Zap Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Zap Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A Witch
Fire Spirit Skeletons Zap Witch
Mini P.E.K.K.A Skeletons Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower
Zap Skeletons Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch Skeletons
Mini P.E.K.K.A Inferno Tower Witch
Zap
Mini P.E.K.K.A Skeletons Inferno Tower Witch
Witch
Inferno Tower Witch Skeletons Zap Mini P.E.K.K.A
Zap Mini P.E.K.K.A Inferno Tower Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Fire Spirit Zap
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Mini P.E.K.K.A
Zap
Fire Spirit Zap
Fire Spirit
Zap
Zap Witch
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A
Fire Spirit Zap Witch
Zap
Zap Fire Spirit Witch
Witch
Zap Witch Royal Ghost
Zap Witch
Zap
Fire Spirit Zap Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Witch
Zap Witch
Zap Witch Royal Ghost

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