My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Lumberjack
Zap
Minions Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard P.E.K.K.A Lumberjack
Fireball
Minions Elite Barbarians Inferno Tower Wizard Lumberjack
Poison
Minions Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Lumberjack
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Lumberjack Inferno Tower Wizard Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Minions Lumberjack Inferno Tower

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Minions Lumberjack
Minions
Zap Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians
Zap Minions Wizard Lumberjack
Inferno Tower
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Lightning
P.E.K.K.A
Zap Minions Wizard Lumberjack
Lumberjack
Zap Minions Elite Barbarians Wizard P.E.K.K.A

Defense Synergies 0 12

Zap
Minions Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack
Minions
Zap Inferno Tower P.E.K.K.A Lumberjack
Elite Barbarians
Zap Wizard
Inferno Tower
Zap Minions Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Lightning
P.E.K.K.A
Zap Minions Wizard
Lumberjack
Zap Minions Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack Zap Minions
Inferno Tower P.E.K.K.A Lumberjack Minions Elite Barbarians Lightning
Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack Minions
Lightning Elite Barbarians P.E.K.K.A Lumberjack
Zap Minions Lumberjack
Minions Inferno Tower Lightning Zap Wizard
Lightning Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Elite Barbarians Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Minions Zap Wizard Lumberjack
Minions Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Lumberjack Zap Minions Elite Barbarians Wizard Lightning
Wizard Zap Minions P.E.K.K.A Lumberjack
Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Zap Elite Barbarians Lightning P.E.K.K.A Lumberjack
Wizard Minions Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack
Zap Minions Elite Barbarians Wizard Lumberjack
Zap Wizard Minions Lumberjack
P.E.K.K.A Elite Barbarians Inferno Tower Lumberjack
Wizard Minions Elite Barbarians P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Inferno Tower P.E.K.K.A
Zap Elite Barbarians Wizard Lightning Lumberjack
P.E.K.K.A Lumberjack Zap Minions Elite Barbarians Inferno Tower Lightning
Lightning P.E.K.K.A Lumberjack Zap Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Lumberjack
Wizard Zap Minions
P.E.K.K.A Minions Elite Barbarians Inferno Tower Lightning Lumberjack
Inferno Tower P.E.K.K.A Elite Barbarians Lumberjack
Zap Lightning P.E.K.K.A Minions Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Inferno Tower Lumberjack
Lightning P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Lightning P.E.K.K.A Inferno Tower Wizard Lumberjack
Wizard
Elite Barbarians Inferno Tower Zap Minions Lightning P.E.K.K.A Lumberjack
Minions Zap Elite Barbarians Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Minions Elite Barbarians Lumberjack
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Minions Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Minions Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning Minions
Lightning Zap Wizard
Lightning Wizard Lumberjack
Zap Wizard Lightning
Lightning Zap
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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