My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Inferno Tower Witch
Barbarian Barrel
Knight Inferno Tower Witch
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch
Fireball
Inferno Tower Witch
Poison
Inferno Tower Witch
Lightning
Knight Ice Golem Mini P.E.K.K.A Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Fireball Mini P.E.K.K.A Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Knight Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Witch The Log
Royal Giant
Fireball Ice Golem Witch The Log
Ice Golem
Royal Giant Mini P.E.K.K.A Witch
Fireball
Royal Giant Knight The Log
Mini P.E.K.K.A
Ice Golem The Log
Inferno Tower
Witch
Knight Royal Giant Ice Golem
The Log
Knight Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 12

Knight
Inferno Tower Fireball Mini P.E.K.K.A Witch The Log
Royal Giant
Ice Golem
Inferno Tower Fireball Mini P.E.K.K.A Witch The Log
Fireball
The Log Knight Ice Golem Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
The Log Knight Ice Golem Fireball Witch
Inferno Tower
Knight Ice Golem The Log Fireball
Witch
Knight Ice Golem Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Inferno Tower Knight Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Knight Witch The Log
Mini P.E.K.K.A Inferno Tower Witch Knight
Mini P.E.K.K.A Inferno Tower Witch Knight
Fireball Mini P.E.K.K.A The Log
Fireball The Log
Inferno Tower Fireball Witch
Ice Golem Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Witch
Knight Ice Golem Mini P.E.K.K.A Inferno Tower
Witch Knight Ice Golem Fireball The Log
Inferno Tower Fireball Witch
Mini P.E.K.K.A Inferno Tower Knight Fireball Witch The Log
Fireball Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Inferno Tower Witch
Fireball Knight Witch The Log
Witch The Log Knight Ice Golem Fireball
Mini P.E.K.K.A Inferno Tower
Knight Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Ice Golem Fireball Inferno Tower Witch
Fireball Knight Ice Golem Mini P.E.K.K.A The Log
Knight Ice Golem Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Knight Ice Golem Fireball Inferno Tower The Log
Inferno Tower Knight Mini P.E.K.K.A Witch
Fireball Ice Golem Witch
Mini P.E.K.K.A Knight Ice Golem Fireball Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Knight
Knight Ice Golem Fireball Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch
Knight Mini P.E.K.K.A Inferno Tower Witch
Fireball The Log
Mini P.E.K.K.A Knight Ice Golem Fireball Inferno Tower Witch
Fireball Witch
Inferno Tower Witch Knight Ice Golem Fireball Mini P.E.K.K.A The Log
Ice Golem Fireball Mini P.E.K.K.A Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem The Log
Fireball The Log
Fireball The Log
Knight Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Witch
Witch The Log
Fireball The Log Ice Golem
Fireball The Log
Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball
Knight Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Ice Golem Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Ice Golem Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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