My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Bandit
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Inferno Tower Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Executioner Bandit Magic Archer
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Executioner Bandit Magic Archer
Fireball
Goblin Gang Minion Horde Inferno Tower Executioner Bandit Magic Archer
Poison
Goblin Gang Minion Horde Inferno Tower Executioner Magic Archer
Lightning
Inferno Tower Executioner Bandit Magic Archer
Rocket
Minion Horde Inferno Tower Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Magic Archer Minion Horde Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bandit
Minion Horde
Mega Knight
Inferno Tower
Executioner
The Log Bandit Mega Knight
The Log
Executioner Bandit Magic Archer Mega Knight
Bandit
Goblin Gang Executioner The Log Magic Archer Mega Knight
Magic Archer
The Log Bandit Mega Knight
Mega Knight
Minion Horde Executioner The Log Bandit Magic Archer

Defense Synergies 2 16

Goblin Gang
Inferno Tower The Log Bandit Magic Archer
Minion Horde
Inferno Tower The Log
Inferno Tower
Goblin Gang The Log Minion Horde Bandit Mega Knight
Executioner
The Log Bandit Mega Knight
The Log
Inferno Tower Goblin Gang Minion Horde Executioner Bandit Magic Archer Mega Knight
Bandit
Goblin Gang Inferno Tower Executioner The Log Magic Archer Mega Knight
Magic Archer
Goblin Gang The Log Bandit Mega Knight
Mega Knight
Inferno Tower Executioner The Log Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Executioner The Log Magic Archer
Minion Horde Inferno Tower Goblin Gang Executioner The Log Bandit Mega Knight
Goblin Gang Minion Horde Inferno Tower Mega Knight Executioner Bandit
Minion Horde Inferno Tower Goblin Gang Bandit Mega Knight
The Log Mega Knight
Goblin Gang The Log Executioner Bandit Magic Archer Mega Knight
Minion Horde Inferno Tower Goblin Gang Executioner Magic Archer
Inferno Tower The Log Bandit Magic Archer Mega Knight
Minion Horde Inferno Tower Goblin Gang
Goblin Gang Minion Horde Inferno Tower Bandit Mega Knight
Goblin Gang Minion Horde Executioner The Log Bandit Magic Archer Mega Knight
Minion Horde Inferno Tower Executioner Goblin Gang Magic Archer
Minion Horde Inferno Tower Mega Knight Goblin Gang The Log Bandit
Executioner Mega Knight Goblin Gang Minion Horde The Log Magic Archer
Inferno Tower Goblin Gang Minion Horde Bandit Mega Knight
Minion Horde Inferno Tower Goblin Gang The Log Bandit Mega Knight
Minion Horde Mega Knight Goblin Gang Inferno Tower Executioner
Mega Knight Goblin Gang Minion Horde Executioner The Log Bandit Magic Archer
Executioner The Log Bandit Magic Archer Mega Knight
Inferno Tower
Goblin Gang Mega Knight Minion Horde Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Bandit
Bandit Goblin Gang Executioner The Log Magic Archer Mega Knight
Goblin Gang Bandit Mega Knight Minion Horde Inferno Tower The Log
Goblin Gang Mega Knight Minion Horde Inferno Tower The Log Bandit
Inferno Tower Goblin Gang Minion Horde Executioner Bandit Mega Knight
Executioner Goblin Gang Minion Horde Magic Archer
Goblin Gang Minion Horde Inferno Tower Bandit
Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Inferno Tower The Log Bandit Magic Archer
Inferno Tower Goblin Gang Minion Horde
Mega Knight Minion Horde Inferno Tower
Mega Knight The Log
Mega Knight Goblin Gang Minion Horde Inferno Tower Executioner Bandit
Minion Horde Executioner Magic Archer Mega Knight
Goblin Gang Inferno Tower Minion Horde Executioner The Log Magic Archer
Executioner Mega Knight Minion Horde Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde The Log Bandit
Executioner The Log Bandit Magic Archer
Minion Horde The Log Bandit Magic Archer
The Log
Executioner Minion Horde The Log Magic Archer Mega Knight
Executioner Minion Horde Magic Archer
Minion Horde Executioner The Log Magic Archer
The Log Executioner Magic Archer
The Log Bandit
Goblin Gang Minion Horde
Minion Horde The Log Bandit Magic Archer
Executioner Magic Archer
Executioner The Log Bandit Magic Archer
Minion Horde Bandit Magic Archer
The Log Magic Archer
Minion Horde Executioner The Log Bandit Magic Archer
Magic Archer Minion Horde Executioner The Log Bandit Mega Knight
Minion Horde
Executioner The Log Bandit Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Minion Horde The Log Magic Archer Mega Knight
The Log
Minion Horde The Log
The Log Executioner Magic Archer Mega Knight
Minion Horde
The Log Executioner Bandit Magic Archer
The Log Bandit Magic Archer Mega Knight
The Log Bandit Magic Archer
Minion Horde Executioner Magic Archer
Minion Horde
Minion Horde
Minion Horde The Log Bandit Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
The Log Magic Archer
Minion Horde Goblin Gang Bandit Magic Archer
Executioner Magic Archer
The Log
Goblin Gang Minion Horde Executioner Magic Archer Mega Knight
The Log Executioner Magic Archer
Minion Horde Executioner Mega Knight
Goblin Gang Minion Horde The Log Magic Archer
Executioner Magic Archer
Executioner The Log Bandit Magic Archer Mega Knight

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