My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Furnace Goblin Barrel Skeleton Army
Zap
Furnace Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Furnace Inferno Tower Goblin Barrel Skeleton Army
The Log
Elite Barbarians Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Inferno Tower Goblin Barrel Skeleton Army
Arrows
Furnace Goblin Barrel Skeleton Army
Royal Delivery
Knight Elite Barbarians Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Furnace Inferno Tower Goblin Barrel Skeleton Army
Poison
Furnace Inferno Tower Skeleton Army
Lightning
Knight Elite Barbarians Furnace Inferno Tower
Rocket
Elite Barbarians Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Barrel Skeleton Army Furnace Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Knight Furnace
Arrows
Zap Elite Barbarians Knight Goblin Barrel
Knight
Goblin Barrel Zap Arrows Elite Barbarians Furnace
Elite Barbarians
Zap Arrows Knight Furnace
Furnace
Zap Knight Elite Barbarians Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Arrows Furnace Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 12

Zap
Arrows Knight Elite Barbarians Furnace Inferno Tower Skeleton Army
Arrows
Zap Knight Furnace Inferno Tower
Knight
Inferno Tower Zap Arrows Furnace Skeleton Army
Elite Barbarians
Zap
Furnace
Zap Arrows Knight Skeleton Army
Inferno Tower
Knight Skeleton Army Zap Arrows
Goblin Barrel
Skeleton Army
Inferno Tower Zap Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Zap Knight Furnace
Furnace Inferno Tower Skeleton Army Knight Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Knight Furnace
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Zap Furnace
Furnace Inferno Tower Zap Arrows
Zap Arrows Inferno Tower
Inferno Tower Elite Barbarians Furnace Skeleton Army
Knight Elite Barbarians Skeleton Army Inferno Tower
Skeleton Army Zap Arrows Knight Furnace
Arrows Inferno Tower Zap Furnace
Furnace Inferno Tower Skeleton Army Zap Knight Elite Barbarians
Skeleton Army Zap Arrows Furnace
Elite Barbarians Inferno Tower Skeleton Army Knight Furnace
Inferno Tower Skeleton Army Zap Elite Barbarians Furnace
Arrows Knight Elite Barbarians Furnace Inferno Tower Skeleton Army
Arrows Zap Knight Elite Barbarians Furnace Skeleton Army
Zap Arrows Furnace Knight
Elite Barbarians Inferno Tower
Skeleton Army Arrows Knight Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Elite Barbarians Furnace Inferno Tower
Zap Arrows Knight Elite Barbarians
Skeleton Army Zap Knight Elite Barbarians Furnace Inferno Tower
Skeleton Army Zap Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Arrows Furnace Zap
Skeleton Army Knight Elite Barbarians Furnace Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Zap Knight Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Elite Barbarians Inferno Tower
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Knight Inferno Tower
Furnace Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Knight Furnace
Arrows Zap Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Furnace
Arrows Zap Furnace
Arrows Furnace
Arrows Zap
Arrows Zap
Elite Barbarians
Zap Arrows Knight
Zap Arrows
Knight Elite Barbarians
Arrows
Zap Arrows Elite Barbarians Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Furnace
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Furnace
Zap
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Army
Zap Arrows
Arrows
Knight
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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