My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower Bandit
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Wizard Bandit
The Log
Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Hog Rider Wizard Bandit
Fireball
Hog Rider Inferno Tower Wizard Bandit
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Bandit
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Bandit Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tornado Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Bandit
Zap
Hog Rider Tornado Fire Spirit Valkyrie Bandit
Valkyrie
Fire Spirit Hog Rider Zap Wizard Tornado Bandit
Hog Rider
Fire Spirit Zap Valkyrie Wizard Tornado Bandit
Inferno Tower
Wizard
Tornado Valkyrie Hog Rider Bandit
Tornado
Zap Wizard Valkyrie Hog Rider
Bandit
Fire Spirit Zap Valkyrie Hog Rider Wizard

Defense Synergies 1 15

Fire Spirit
Zap Valkyrie Inferno Tower Tornado
Zap
Fire Spirit Valkyrie Inferno Tower Tornado Bandit
Valkyrie
Fire Spirit Zap Inferno Tower Wizard Tornado Bandit
Hog Rider
Inferno Tower
Fire Spirit Zap Valkyrie Tornado Bandit
Wizard
Tornado Valkyrie Bandit
Tornado
Wizard Fire Spirit Zap Valkyrie Inferno Tower
Bandit
Zap Valkyrie Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Inferno Tower Zap Valkyrie Bandit
Inferno Tower Tornado Fire Spirit Valkyrie Bandit
Inferno Tower Valkyrie Bandit
Valkyrie Tornado
Tornado Fire Spirit Zap Valkyrie Bandit
Inferno Tower Tornado Fire Spirit Zap Wizard
Zap Valkyrie Inferno Tower Bandit
Inferno Tower Tornado
Tornado Fire Spirit Valkyrie Inferno Tower Bandit
Valkyrie Zap Wizard Tornado Bandit
Inferno Tower Zap Wizard Tornado
Inferno Tower Fire Spirit Zap Valkyrie Wizard Bandit
Fire Spirit Valkyrie Wizard Zap Tornado
Inferno Tower Bandit
Inferno Tower Tornado Zap Bandit
Wizard Valkyrie Inferno Tower Tornado
Fire Spirit Zap Valkyrie Wizard Tornado Bandit
Zap Valkyrie Wizard Tornado Fire Spirit Bandit
Inferno Tower Tornado
Valkyrie Wizard Fire Spirit Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Bandit
Bandit Zap Valkyrie Wizard
Bandit Zap Valkyrie Inferno Tower
Valkyrie Zap Inferno Tower Tornado Bandit
Inferno Tower Valkyrie Bandit
Fire Spirit Wizard Zap Tornado
Valkyrie Inferno Tower Bandit
Inferno Tower Valkyrie
Zap Valkyrie Inferno Tower Tornado Bandit
Inferno Tower
Valkyrie Inferno Tower
Zap Valkyrie Tornado
Valkyrie Inferno Tower Wizard Bandit
Wizard Valkyrie
Inferno Tower Zap Valkyrie Tornado
Valkyrie Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Tornado Bandit
Bandit
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado Bandit
Fire Spirit Tornado
Zap Valkyrie Wizard Tornado Bandit
Fire Spirit Zap Wizard Tornado
Fire Spirit Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Tornado
Fire Spirit Zap Wizard Bandit
Fire Spirit Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Valkyrie Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit
Zap Tornado Bandit
Fire Spirit Zap Wizard Tornado
Zap Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Fire Spirit Bandit
Fire Spirit Zap Wizard Tornado
Valkyrie Wizard
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado Bandit

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