My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Bats Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bats Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bats Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Bats Goblin Gang Inferno Tower Skeleton Army
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem Goblin Gang Goblin Barrel Skeleton Army Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Ice Golem Goblin Gang

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem Goblin Barrel
Bats
Ice Golem Hog Rider Goblin Barrel
Goblin Gang
Ice Golem Hog Rider Goblin Barrel
Ice Golem
Bats Goblin Gang Hog Rider Goblin Barrel Fire Spirit
Hog Rider
Fire Spirit Bats Goblin Gang Ice Golem Goblin Barrel
Inferno Tower
Goblin Barrel
Goblin Gang Ice Golem Fire Spirit Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 3 6

Fire Spirit
Ice Golem Inferno Tower
Bats
Ice Golem Inferno Tower
Goblin Gang
Inferno Tower Ice Golem Skeleton Army
Ice Golem
Inferno Tower Fire Spirit Bats Goblin Gang
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Skeleton Army Fire Spirit Bats
Goblin Barrel
Skeleton Army
Inferno Tower Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower
Inferno Tower Skeleton Army Bats Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Fire Spirit Bats
Inferno Tower Skeleton Army Bats Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Bats
Bats Inferno Tower Fire Spirit Goblin Gang
Ice Golem Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Ice Golem Inferno Tower
Bats Goblin Gang Skeleton Army Ice Golem
Inferno Tower Bats Goblin Gang
Inferno Tower Skeleton Army Fire Spirit Bats Goblin Gang
Fire Spirit Skeleton Army Bats Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Bats Goblin Gang Inferno Tower Skeleton Army
Fire Spirit Bats Goblin Gang Skeleton Army
Fire Spirit Bats Ice Golem
Inferno Tower
Goblin Gang Skeleton Army Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Ice Golem Inferno Tower
Goblin Gang Ice Golem
Goblin Gang Skeleton Army Bats Ice Golem Inferno Tower
Goblin Gang Skeleton Army Bats Ice Golem Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Fire Spirit Bats Goblin Gang Ice Golem
Goblin Gang Skeleton Army Bats Ice Golem Inferno Tower
Inferno Tower Skeleton Army
Bats Ice Golem Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Bats Inferno Tower
Skeleton Army
Skeleton Army Goblin Gang Ice Golem Inferno Tower
Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Bats Ice Golem
Bats Ice Golem Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Fire Spirit
Fire Spirit Bats Ice Golem
Fire Spirit
Fire Spirit Ice Golem
Fire Spirit Bats Goblin Gang
Fire Spirit
Fire Spirit Ice Golem
Ice Golem
Bats
Fire Spirit
Fire Spirit
Ice Golem Fire Spirit
Fire Spirit Bats Ice Golem
Bats
Fire Spirit Bats Goblin Gang Skeleton Army
Fire Spirit
Goblin Gang
Ice Golem
Bats Goblin Gang
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: