My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Bowler
Fireball
Barbarians Hog Rider Inferno Tower Bowler
Poison
Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Bowler
Rocket
Barbarians Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Freeze Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hog Rider Freeze Poison Barbarians Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Hog Rider Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Freeze Bowler
Barbarians
Hog Rider
Mini P.E.K.K.A
Arrows Hog Rider Bowler
Hog Rider
Arrows Freeze Barbarians Mini P.E.K.K.A Poison Bowler
Inferno Tower
Freeze
Hog Rider Arrows Poison
Poison
Hog Rider Freeze Bowler
Bowler
Arrows Mini P.E.K.K.A Hog Rider Poison

Defense Synergies 0 7

Arrows
Barbarians Mini P.E.K.K.A Inferno Tower Bowler
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Freeze Bowler
Hog Rider
Inferno Tower
Arrows Poison
Freeze
Mini P.E.K.K.A
Poison
Inferno Tower
Bowler
Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Bowler Freeze
Barbarians Mini P.E.K.K.A Inferno Tower Bowler
Arrows Barbarians Mini P.E.K.K.A Poison Bowler
Arrows Freeze Bowler
Inferno Tower Arrows Freeze Poison
Bowler Arrows Barbarians Inferno Tower Poison
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Bowler
Barbarians Poison Arrows Freeze Bowler
Arrows Inferno Tower Poison
Barbarians Mini P.E.K.K.A Inferno Tower Bowler Freeze
Bowler Arrows Barbarians Mini P.E.K.K.A Freeze Poison
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Freeze Bowler
Barbarians Arrows Mini P.E.K.K.A Inferno Tower Poison Bowler
Arrows Barbarians Bowler
Arrows Freeze Poison Barbarians Bowler
Barbarians Mini P.E.K.K.A Inferno Tower
Bowler Arrows Barbarians Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Inferno Tower Bowler
Poison Arrows Mini P.E.K.K.A Bowler
Barbarians Mini P.E.K.K.A Inferno Tower Bowler
Mini P.E.K.K.A Bowler Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Bowler
Arrows Poison Freeze
Mini P.E.K.K.A Barbarians Inferno Tower Bowler
Mini P.E.K.K.A Inferno Tower Barbarians
Freeze Barbarians Mini P.E.K.K.A Inferno Tower Poison
Inferno Tower Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower Bowler
Arrows Barbarians Poison Bowler
Barbarians Mini P.E.K.K.A Bowler Inferno Tower
Barbarians Bowler
Barbarians Inferno Tower Mini P.E.K.K.A Freeze Poison Bowler
Arrows Poison Bowler Barbarians Mini P.E.K.K.A Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Freeze
Arrows Poison Bowler
Arrows Poison
Arrows Barbarians Freeze Poison
Poison Arrows Bowler
Arrows Poison Freeze
Arrows Poison Bowler
Arrows Poison Freeze Bowler
Arrows Poison
Mini P.E.K.K.A Poison Bowler
Poison Arrows Bowler
Poison Arrows
Poison Bowler
Arrows Freeze Poison
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Freeze Poison
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison Bowler
Arrows Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Barbarians Poison
Arrows Freeze Poison Bowler
Arrows Poison Bowler
Arrows Poison Bowler
Poison Arrows
Poison Arrows
Freeze Poison
Mini P.E.K.K.A Bowler
Poison Arrows
Arrows Freeze Poison
Arrows Poison Bowler
Barbarians Freeze
Poison Arrows
Freeze
Arrows
Poison Mini P.E.K.K.A Bowler
Arrows Poison Bowler
Arrows Poison
Freeze Poison Bowler
Poison
Poison Freeze Bowler

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