My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Hunter Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Guards Lava Hound
Giant Snowball
Spear Goblins Musketeer Wall Breakers Guards Lava Hound
Zap
Spear Goblins Wall Breakers Guards Lava Hound
Barbarian Barrel
Spear Goblins Musketeer Wall Breakers Guards Hunter Ice Wizard
The Log
Spear Goblins Musketeer Wall Breakers Guards Hunter
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Wall Breakers Guards Lava Hound
Royal Delivery
Spear Goblins Musketeer Wall Breakers Guards Hunter Ice Wizard Lava Hound
Fireball
Musketeer Wall Breakers Hunter Ice Wizard Lava Hound
Poison
Spear Goblins Musketeer Guards Hunter Ice Wizard Lava Hound
Lightning
Musketeer Hunter Ice Wizard
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Wall Breakers Guards Ice Wizard Musketeer Hunter Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Wall Breakers Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Wall Breakers
Zap
Spear Goblins Musketeer Wall Breakers Guards Hunter Ice Wizard Lava Hound
Musketeer
Zap
Wall Breakers
Spear Goblins Zap
Guards
Zap Lava Hound
Hunter
Zap
Ice Wizard
Zap
Lava Hound
Zap Guards

Defense Synergies 2 10

Spear Goblins
Zap Musketeer Guards Ice Wizard
Zap
Spear Goblins Musketeer Guards Hunter Ice Wizard
Musketeer
Guards Spear Goblins Zap
Wall Breakers
Guards
Musketeer Hunter Spear Goblins Zap Ice Wizard
Hunter
Guards Zap Ice Wizard
Ice Wizard
Spear Goblins Zap Guards Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer
Hunter Zap Musketeer Ice Wizard
Hunter Musketeer Ice Wizard
Hunter Musketeer Guards Ice Wizard
Spear Goblins Zap Musketeer Guards Hunter Ice Wizard
Musketeer Hunter Spear Goblins Zap Ice Wizard
Zap Musketeer
Hunter Musketeer Ice Wizard
Guards Spear Goblins Musketeer Hunter Ice Wizard
Guards Ice Wizard Spear Goblins Zap Musketeer Hunter
Musketeer Hunter Spear Goblins Zap Ice Wizard
Hunter Zap Musketeer Guards Ice Wizard
Zap Guards Hunter
Hunter
Zap Hunter
Musketeer Hunter
Spear Goblins Zap Musketeer Guards Hunter Ice Wizard
Zap Hunter Spear Goblins Musketeer Guards Ice Wizard
Musketeer Hunter
Spear Goblins Musketeer Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap
Zap Musketeer Hunter
Guards Spear Goblins Zap Musketeer Hunter
Guards Hunter Zap Musketeer
Musketeer Guards Hunter
Zap Musketeer Hunter Ice Wizard
Guards Spear Goblins Musketeer Hunter Ice Wizard
Hunter
Zap Spear Goblins
Musketeer Guards
Musketeer Guards Hunter
Zap Guards
Guards Hunter
Musketeer
Guards Spear Goblins Zap Musketeer Hunter
Zap Musketeer Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Zap Musketeer Ice Wizard
Musketeer Guards
Zap
Spear Goblins Zap Musketeer Hunter Ice Wizard
Musketeer
Zap Hunter Ice Wizard
Zap
Musketeer Guards
Zap Musketeer
Zap Musketeer
Musketeer Hunter
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer Hunter
Musketeer
Zap Musketeer Hunter
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Hunter Ice Wizard
Zap Musketeer Hunter Ice Wizard
Zap Musketeer
Zap Musketeer
Zap Musketeer Hunter Ice Wizard
Zap Musketeer Guards
Zap Musketeer Hunter
Zap
Zap Spear Goblins Musketeer Guards
Zap Musketeer Hunter Ice Wizard
Musketeer Hunter
Zap Musketeer
Zap
Musketeer
Zap Musketeer Guards
Zap Musketeer
Zap Musketeer

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