My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Skeleton Army Prince Inferno Dragon
Giant Snowball
Spear Goblins Skeleton Army Inferno Dragon
Zap
Spear Goblins Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Elite Barbarians Skeleton Army Ice Wizard
The Log
Spear Goblins Elite Barbarians Skeleton Army Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Skeleton Army Prince Ice Wizard Inferno Dragon
Fireball
Elite Barbarians Skeleton Army Ice Wizard Inferno Dragon
Poison
Spear Goblins Skeleton Army Ice Wizard
Lightning
Elite Barbarians Prince Ice Wizard Inferno Dragon
Rocket
Elite Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Prince Golem Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Ice Wizard Inferno Dragon Prince Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Army Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Elite Barbarians Prince Golem Inferno Dragon
Zap
Elite Barbarians Prince Spear Goblins Golem Ice Wizard
Elite Barbarians
Zap Spear Goblins
Skeleton Army
Prince
Zap Spear Goblins Golem Ice Wizard
Golem
Spear Goblins Zap Prince Ice Wizard
Ice Wizard
Zap Prince Golem
Inferno Dragon
Spear Goblins

Defense Synergies 0 15

Spear Goblins
Zap Skeleton Army Prince Ice Wizard Inferno Dragon
Zap
Spear Goblins Elite Barbarians Skeleton Army Prince Ice Wizard Inferno Dragon
Elite Barbarians
Zap
Skeleton Army
Spear Goblins Zap Prince Ice Wizard Inferno Dragon
Prince
Spear Goblins Zap Skeleton Army Ice Wizard
Golem
Ice Wizard
Spear Goblins Zap Skeleton Army Prince Inferno Dragon
Inferno Dragon
Spear Goblins Zap Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Elite Barbarians Skeleton Army Inferno Dragon Zap Prince Ice Wizard
Skeleton Army Prince Elite Barbarians Ice Wizard Inferno Dragon
Elite Barbarians Skeleton Army Prince Inferno Dragon Ice Wizard
Elite Barbarians Skeleton Army Prince
Skeleton Army Spear Goblins Zap Ice Wizard
Inferno Dragon Spear Goblins Zap Ice Wizard
Zap
Inferno Dragon Elite Barbarians Skeleton Army Prince Ice Wizard
Elite Barbarians Skeleton Army Spear Goblins Prince Ice Wizard
Skeleton Army Ice Wizard Spear Goblins Zap
Inferno Dragon Spear Goblins Zap Ice Wizard
Skeleton Army Prince Zap Elite Barbarians Ice Wizard
Skeleton Army Zap Prince
Elite Barbarians Skeleton Army Inferno Dragon Prince
Skeleton Army Zap Elite Barbarians Prince Inferno Dragon
Elite Barbarians Skeleton Army Prince
Spear Goblins Zap Elite Barbarians Skeleton Army Prince Ice Wizard
Zap Spear Goblins Ice Wizard Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Skeleton Army Spear Goblins Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Elite Barbarians Prince
Zap Elite Barbarians Prince Inferno Dragon
Skeleton Army Spear Goblins Zap Elite Barbarians Prince
Skeleton Army Prince Zap Elite Barbarians
Elite Barbarians Skeleton Army Prince Inferno Dragon
Zap Ice Wizard
Skeleton Army Prince Spear Goblins Elite Barbarians Ice Wizard
Elite Barbarians Skeleton Army Prince Inferno Dragon
Zap Spear Goblins Elite Barbarians Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Prince
Skeleton Army Zap Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince
Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Zap Prince Inferno Dragon
Zap Elite Barbarians Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Prince
Zap
Spear Goblins Zap Ice Wizard
Zap Ice Wizard
Zap
Elite Barbarians Prince
Zap Prince
Zap
Elite Barbarians
Zap Elite Barbarians Prince
Spear Goblins Zap
Zap Prince
Zap
Prince
Prince
Zap
Zap Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap Prince
Zap
Elite Barbarians Zap Ice Wizard
Zap
Elite Barbarians
Zap
Zap
Prince
Zap Spear Goblins Skeleton Army Prince
Zap Ice Wizard
Prince
Zap
Zap
Elite Barbarians Prince
Zap Elite Barbarians
Zap
Zap Prince

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