My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel Goblin Giant
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Ice Wizard
The Log
Goblin Gang Skeleton Barrel Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Mini P.E.K.K.A Wizard Ice Wizard
Fireball
Goblin Gang Skeleton Barrel Wizard Ice Wizard
Poison
Bats Goblin Gang Skeleton Barrel Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Ice Wizard Mini P.E.K.K.A Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Mini P.E.K.K.A Goblin Giant
Zap
Goblin Giant Bats Skeleton Barrel Mini P.E.K.K.A Ice Wizard
Goblin Gang
Skeleton Barrel Mini P.E.K.K.A Goblin Giant
Skeleton Barrel
Bats Zap Goblin Gang Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Bats Zap Goblin Gang Skeleton Barrel Wizard Goblin Giant Ice Wizard
Wizard
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Zap Bats Goblin Gang Skeleton Barrel Mini P.E.K.K.A Wizard Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Goblin Giant

Defense Synergies 2 12

Bats
Zap Mini P.E.K.K.A Goblin Giant Ice Wizard
Zap
Mini P.E.K.K.A Goblin Giant Bats Goblin Gang Skeleton Barrel Ice Wizard
Goblin Gang
Zap Mini P.E.K.K.A Ice Wizard
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap Bats Goblin Gang Wizard Ice Wizard
Wizard
Mini P.E.K.K.A Ice Wizard
Goblin Giant
Zap Bats
Ice Wizard
Bats Zap Goblin Gang Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard Goblin Giant
Mini P.E.K.K.A Bats Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Bats Ice Wizard
Mini P.E.K.K.A Bats Goblin Gang Ice Wizard
Mini P.E.K.K.A
Goblin Gang Bats Zap Ice Wizard
Bats Zap Goblin Gang Wizard Ice Wizard
Zap Skeleton Barrel Goblin Giant
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Ice Wizard
Bats Goblin Gang Ice Wizard Zap Wizard Goblin Giant
Bats Zap Goblin Gang Wizard Ice Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Wizard Ice Wizard
Wizard Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Wizard Bats Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Wizard Ice Wizard
Zap Wizard Bats Ice Wizard
Mini P.E.K.K.A
Goblin Gang Wizard Bats Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Skeleton Barrel Mini P.E.K.K.A Wizard
Goblin Gang Bats Zap Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A Bats Zap Goblin Giant
Goblin Gang Mini P.E.K.K.A Goblin Giant
Wizard Bats Zap Goblin Gang Skeleton Barrel Goblin Giant Ice Wizard
Goblin Gang Mini P.E.K.K.A Bats Goblin Giant Ice Wizard
Mini P.E.K.K.A Goblin Giant
Zap Bats Mini P.E.K.K.A
Goblin Gang Goblin Giant
Bats Mini P.E.K.K.A
Zap Goblin Giant
Mini P.E.K.K.A Goblin Gang Wizard Goblin Giant
Wizard
Goblin Gang Bats Zap Mini P.E.K.K.A Goblin Giant
Bats Zap Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Ice Wizard
Skeleton Barrel Goblin Giant
Skeleton Barrel
Wizard Zap
Wizard Bats Zap Skeleton Barrel Goblin Giant Ice Wizard
Wizard
Zap Skeleton Barrel Wizard Ice Wizard
Zap Skeleton Barrel Wizard
Bats Goblin Gang Mini P.E.K.K.A
Zap Skeleton Barrel Wizard
Zap Wizard
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bats Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A Wizard
Zap Skeleton Barrel Wizard
Wizard
Zap Skeleton Barrel
Zap Wizard Ice Wizard
Zap Skeleton Barrel Wizard Ice Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel
Bats Zap Wizard Ice Wizard
Zap Bats Skeleton Barrel Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Barrel Bats Goblin Gang
Zap Wizard Ice Wizard
Goblin Gang Mini P.E.K.K.A Wizard
Zap Skeleton Barrel Wizard
Zap
Zap Bats Goblin Gang
Bats Zap
Zap Skeleton Barrel Goblin Giant

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