My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Baby Dragon Cannon Cart Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Cannon Cart Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats Baby Dragon
Zap
Bats Cannon Cart Goblin Giant
Barbarian Barrel
Cannon Cart Royal Ghost
The Log
Cannon Cart
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon Cannon Cart Royal Ghost
Fireball
Baby Dragon Cannon Cart
Poison
Bats
Lightning
Ice Golem Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Poison The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Baby Dragon Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Royal Ghost Baby Dragon Poison Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Baby Dragon Cannon Cart Goblin Giant
Ice Golem
Bats Baby Dragon Cannon Cart
Baby Dragon
Bats Ice Golem Poison Cannon Cart Goblin Giant
Poison
Baby Dragon Cannon Cart Goblin Giant The Log Royal Ghost
Cannon Cart
The Log Bats Ice Golem Baby Dragon Poison Royal Ghost
Goblin Giant
Bats Baby Dragon Poison The Log
The Log
Cannon Cart Poison Goblin Giant
Royal Ghost
Poison Cannon Cart

Defense Synergies 0 16

Bats
Ice Golem Baby Dragon Cannon Cart Goblin Giant The Log
Ice Golem
Bats Baby Dragon Poison Cannon Cart The Log Royal Ghost
Baby Dragon
Bats Ice Golem Cannon Cart The Log
Poison
Ice Golem The Log
Cannon Cart
Bats Ice Golem Baby Dragon Royal Ghost
Goblin Giant
Bats The Log
The Log
Bats Ice Golem Baby Dragon Poison Goblin Giant Royal Ghost
Royal Ghost
Ice Golem Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Baby Dragon Goblin Giant The Log
Bats Cannon Cart The Log
Bats Cannon Cart
Bats Cannon Cart
Poison The Log
The Log Bats Baby Dragon Cannon Cart Royal Ghost
Bats Baby Dragon Poison
Ice Golem Baby Dragon Poison Cannon Cart Goblin Giant The Log
Ice Golem Cannon Cart Royal Ghost
Bats Poison Ice Golem Baby Dragon Cannon Cart Goblin Giant The Log Royal Ghost
Bats Baby Dragon Poison
Bats Cannon Cart The Log
Bats Baby Dragon Poison Cannon Cart The Log Royal Ghost
Cannon Cart
The Log
Bats Poison Cannon Cart
Bats Baby Dragon Cannon Cart The Log Royal Ghost
Baby Dragon Poison The Log Bats Ice Golem Cannon Cart Royal Ghost
Cannon Cart
Royal Ghost Bats Baby Dragon Poison Cannon Cart Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart Royal Ghost
Poison Ice Golem Baby Dragon Cannon Cart The Log Royal Ghost
Bats Ice Golem Cannon Cart Goblin Giant The Log
Bats Ice Golem Cannon Cart Goblin Giant The Log
Cannon Cart Goblin Giant
Poison Bats Ice Golem Baby Dragon Goblin Giant
Bats Ice Golem Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Bats Ice Golem Baby Dragon Poison Cannon Cart The Log
Goblin Giant
Bats Cannon Cart
Poison Goblin Giant The Log
Cannon Cart Ice Golem Goblin Giant
Baby Dragon Cannon Cart
Bats Ice Golem Baby Dragon Poison Cannon Cart Goblin Giant The Log
Bats Poison Ice Golem Baby Dragon Cannon Cart The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon The Log Royal Ghost
Poison Baby Dragon The Log Royal Ghost
Baby Dragon Poison Cannon Cart Goblin Giant The Log
Cannon Cart Ice Golem Poison The Log
Poison Baby Dragon The Log
Poison Bats Ice Golem Baby Dragon Goblin Giant
Baby Dragon Poison The Log
Poison The Log Ice Golem Baby Dragon
Poison The Log
Bats Poison
Poison Cannon Cart The Log
Poison Baby Dragon
Poison Ice Golem Baby Dragon Cannon Cart The Log
Baby Dragon Poison Cannon Cart
Ice Golem Baby Dragon Poison Cannon Cart The Log
Baby Dragon Poison Cannon Cart The Log
Baby Dragon Poison Cannon Cart The Log
Poison
Bats
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison Cannon Cart The Log
Ice Golem Poison The Log Baby Dragon
Poison The Log Baby Dragon Royal Ghost
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Bats Ice Golem Baby Dragon
Bats Poison
Poison The Log
Poison
Poison The Log
Bats Cannon Cart
Poison Baby Dragon
The Log
Poison Baby Dragon Cannon Cart
The Log Ice Golem Baby Dragon Poison
Poison
Cannon Cart
Bats Baby Dragon Poison The Log
Bats Poison
Poison Baby Dragon Cannon Cart Goblin Giant The Log Royal Ghost

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