My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Wall Breakers
Giant Snowball
Goblin Gang Wall Breakers Witch
Zap
Goblin Gang Wall Breakers Witch
Barbarian Barrel
Goblin Gang Wall Breakers Hunter Witch Electro Wizard
The Log
Goblin Gang Wall Breakers Hunter Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Wall Breakers Witch
Royal Delivery
Goblin Gang Wall Breakers Hunter Witch Electro Wizard
Fireball
Goblin Gang Wall Breakers Hunter Witch Electro Wizard
Poison
Goblin Gang Hunter Witch Electro Wizard
Lightning
Hunter Witch Electro Wizard
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Hunter

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Wall Breakers Goblin Gang Hunter Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Wall Breakers Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Giant Snowball Wall Breakers Hunter Witch
Giant Snowball
Zap Giant Wall Breakers Hunter Witch Electro Wizard
Goblin Gang
Giant
Giant
Zap Hunter Giant Snowball Goblin Gang Witch Electro Wizard
Wall Breakers
Zap Giant Snowball Electro Wizard
Hunter
Giant Zap Giant Snowball
Witch
Zap Giant Snowball Giant
Electro Wizard
Zap Giant Snowball Giant Wall Breakers

Defense Synergies 2 10

Zap
Electro Wizard Giant Snowball Goblin Gang Hunter Witch
Giant Snowball
Goblin Gang Zap Hunter Witch Electro Wizard
Goblin Gang
Giant Snowball Zap Electro Wizard
Giant
Wall Breakers
Hunter
Zap Giant Snowball Electro Wizard
Witch
Zap Giant Snowball Electro Wizard
Electro Wizard
Zap Giant Snowball Goblin Gang Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Hunter Zap Goblin Gang Witch Electro Wizard
Goblin Gang Hunter Witch Giant Snowball Electro Wizard
Hunter Witch Goblin Gang Electro Wizard
Goblin Gang Zap Giant Snowball Hunter Electro Wizard
Giant Snowball Hunter Electro Wizard Zap Goblin Gang Witch
Zap Electro Wizard
Hunter Witch Goblin Gang
Goblin Gang Giant Snowball Hunter Electro Wizard
Goblin Gang Witch Electro Wizard Zap Giant Snowball Hunter
Hunter Zap Giant Snowball Goblin Gang Witch Electro Wizard
Hunter Zap Giant Snowball Goblin Gang Witch Electro Wizard
Zap Giant Snowball Goblin Gang Hunter Witch Electro Wizard
Goblin Gang Hunter Electro Wizard
Zap Giant Snowball Goblin Gang Hunter Electro Wizard
Goblin Gang Hunter Witch Electro Wizard
Zap Giant Snowball Goblin Gang Hunter Witch Electro Wizard
Zap Giant Snowball Hunter Witch Electro Wizard
Hunter Electro Wizard
Goblin Gang Giant Snowball Hunter Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball Witch Electro Wizard
Electro Wizard Zap Giant Snowball Goblin Gang Hunter
Goblin Gang Zap Hunter Witch Electro Wizard
Goblin Gang Hunter Zap Electro Wizard
Goblin Gang Hunter Witch
Zap Giant Snowball Goblin Gang Hunter Witch Electro Wizard
Goblin Gang Hunter Witch Electro Wizard
Hunter
Zap Electro Wizard Giant Snowball Witch
Witch Goblin Gang
Hunter Witch
Zap Giant Snowball Electro Wizard
Goblin Gang Hunter Witch
Witch
Goblin Gang Witch Electro Wizard Zap Hunter
Zap Giant Snowball Hunter Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Electro Wizard
Zap Giant Snowball
Zap Giant Snowball Hunter Witch
Witch
Zap Giant Snowball Hunter
Zap Giant Snowball
Giant Snowball Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Giant Snowball
Giant Snowball Hunter
Zap Giant Snowball
Zap Giant Snowball Hunter Witch
Giant Snowball
Zap Giant Snowball Hunter Electro Wizard
Zap Giant Snowball Witch
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Hunter Witch
Witch
Zap Giant Snowball Hunter Witch Electro Wizard
Zap Giant Snowball Witch
Zap
Zap Giant Snowball Hunter Witch Electro Wizard
Zap Electro Wizard Giant Snowball Witch
Giant Snowball
Zap Giant Snowball Hunter
Zap Giant Snowball Electro Wizard
Giant Snowball
Zap Electro Wizard Goblin Gang Witch
Zap Giant Snowball Hunter Witch Electro Wizard
Goblin Gang Hunter Electro Wizard
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Goblin Gang Witch Electro Wizard
Zap Giant Snowball Witch Electro Wizard
Zap Giant Snowball Witch Electro Wizard

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